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 Author: SnugWuls View Messages Posted By SnugWuls
 Posted: Apr 29, 2022 15:17
 Subject: Re: "Visibility Inspection" Button in Studio
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SnugWuls (39)

Location:  USA, Virginia
Member Since Contact Type Status
Apr 2, 2013 Contact Member Buyer
Buying Privileges - OK
In Suggestions, psusaxman2000 writes:
  In Suggestions, SnugWuls writes:
  As a follow-up to my previous suggestion for the "Any Color" option in Studio/Bricklink,
I would love to see a "visibility inspection" (or "visibility analysis") button
you can press to identify all the bricks that are completely closed off from
the exterior and thus hidden from view. These "hidden" interior bricks do not
require any special colors to be picked out because no one can seem them, and
people would normally want to buy whatever color is the cheapest on Bricklink.

Currently it is possible to manually distinguish these interior elements by setting
them to one specific color (for example, bright pink so it stands out), but it
is tedious to manually designate them during build. Also, as you continue to
iterate your models, what you have previously designated as "hidden" bricks may
later become visible and vice versa, which introduces human error. With the proposed
"visibility inspection" button, you can just hit the button after the design
is finalized, select all the "hidden" bricks, and change them all to your own
"hidden bricks color" of choice, or in case my other suggestion for the "any
color" option is implemented, they can be designated as "any color," so it's
easy to find the cheapest bricks on Bricklink regardless of color.

Additionally, a user option may be provided so that the user can specify what
qualifies as a "hidden" element. Oftentimes, even when two Lego plates are butting
against each other (especially at an angle), there is a very small microscopic
gap between the two, through which another interior brick can be seen through.
These microscopic gaps are always present (even in official Lego sets) because
of the innate margin of error or give (usually like 0.1-0.2 millimeters) that
is built into all Lego elements. The "visibility inspection" button can be designed
to take these factors into account and also let the user decide how granular
you want to be when deciding what is visible and what is not.

You should post this in the dedicated STUDIO forum:
https://forum.bricklink.com/

Oops, sorry. I resubmitted all my suggestions in the Studio forum. Thanks.
 Author: psusaxman2000 View Messages Posted By psusaxman2000
 Posted: Apr 29, 2022 14:58
 Subject: Re: Brick "Resize" Button
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psusaxman2000 (291)

Location:  USA, Pennsylvania
Member Since Contact Type Status
Apr 19, 2020 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Bricktopulous
In Suggestions, SnugWuls writes:
  I would love to see a "resize" button that I can use to easily lengthen or shorten
bricks in-place. For example, if I used a 1x4x1 brick in my model but decided
to swap it out for a longer 1x6x1 brick, I would love to be able to just click
the "resize" button, which would make arrows appear in 6 different directions)
and elongate or shorten an existing brick in any of the three axes to obtain
the longer brick instead of having to delete the old brick, hunt down the new
brick in the menu, and place the new brick. Same goes to plates, tiles, liftarms,
etc. that are each just essentially the same "families" of elements that come
in many different sizes. Resizing the "height" might be a little tricker but
being able to resize in-place in the lateral axes would be great.

You should post this in the dedicated STUDIO forum:
https://forum.bricklink.com/
 Author: psusaxman2000 View Messages Posted By psusaxman2000
 Posted: Apr 29, 2022 14:57
 Subject: Re: "Any Color" Option in Studio
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psusaxman2000 (291)

Location:  USA, Pennsylvania
Member Since Contact Type Status
Apr 19, 2020 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Bricktopulous
In Suggestions, SnugWuls writes:
  I think it would be great to have an "any color" (or "unspecified" or "undecided")
option. For many elements that eventually become hidden inside your model (e.g.,
skeletal structures), it doesn't matter what color they are. However, depending
on what color you choose, the cost of ordering bricks from Bricklink later on
can fluctuate drastically. I don't want to worry about "what is the cheapest
color for this particular brick" in the middle of designing my model every time
I'm picking out a brick that will not be visible. One thing I do right now
is just pick out a random color (some obscure color you're not going to use
anywhere else) and designate that color to all your hidden colors, so I can worry
about picking colors later, but this doesn't give me a realistic cost estimate
while I'm building a model. I want an "any color" option (essentially meaning
"I don't care what color this is as long as it's the cheapest color)
for your bricks and the cost estimate to reflect the cheapest price regardless
of color. The "any color" brick can show up as hashed or checkered in your screen
to indicate its unspecified status. This will also help when I share my .io file
with someone, and they will be able to make a better and more up-to-date purchasing
decision by knowing which bricks will end up being hidden from view and can be
thus purchased in any color. Ideally, this feature would be implemented both
on Studio and Bricklink.

You should post this in the dedicated STUDIO forum:
https://forum.bricklink.com/
 Author: psusaxman2000 View Messages Posted By psusaxman2000
 Posted: Apr 29, 2022 14:57
 Subject: Re: "Visibility Inspection" Button in Studio
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psusaxman2000 (291)

Location:  USA, Pennsylvania
Member Since Contact Type Status
Apr 19, 2020 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Bricktopulous
In Suggestions, SnugWuls writes:
  As a follow-up to my previous suggestion for the "Any Color" option in Studio/Bricklink,
I would love to see a "visibility inspection" (or "visibility analysis") button
you can press to identify all the bricks that are completely closed off from
the exterior and thus hidden from view. These "hidden" interior bricks do not
require any special colors to be picked out because no one can seem them, and
people would normally want to buy whatever color is the cheapest on Bricklink.

Currently it is possible to manually distinguish these interior elements by setting
them to one specific color (for example, bright pink so it stands out), but it
is tedious to manually designate them during build. Also, as you continue to
iterate your models, what you have previously designated as "hidden" bricks may
later become visible and vice versa, which introduces human error. With the proposed
"visibility inspection" button, you can just hit the button after the design
is finalized, select all the "hidden" bricks, and change them all to your own
"hidden bricks color" of choice, or in case my other suggestion for the "any
color" option is implemented, they can be designated as "any color," so it's
easy to find the cheapest bricks on Bricklink regardless of color.

Additionally, a user option may be provided so that the user can specify what
qualifies as a "hidden" element. Oftentimes, even when two Lego plates are butting
against each other (especially at an angle), there is a very small microscopic
gap between the two, through which another interior brick can be seen through.
These microscopic gaps are always present (even in official Lego sets) because
of the innate margin of error or give (usually like 0.1-0.2 millimeters) that
is built into all Lego elements. The "visibility inspection" button can be designed
to take these factors into account and also let the user decide how granular
you want to be when deciding what is visible and what is not.

You should post this in the dedicated STUDIO forum:
https://forum.bricklink.com/
 Author: DPB View Messages Posted By DPB
 Posted: Apr 29, 2022 14:55
 Subject: Re: "Visibility Inspection" Button in Studio
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DPB (1448)

Location:  USA, Washington
Member Since Contact Type Status Collage
May 29, 2001 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
View Collage Pic
Store Closed Store: Deep Purple Brick
In Suggestions, SnugWuls writes:
  As a follow-up to my previous suggestion for the "Any Color" option in Studio/Bricklink,
I would love to see a "visibility inspection" (or "visibility analysis") button
you can press to identify all the bricks that are completely closed off from
the exterior and thus hidden from view. These "hidden" interior bricks do not
require any special colors to be picked out because no one can seem them, and
people would normally want to buy whatever color is the cheapest on Bricklink.

Currently it is possible to manually distinguish these interior elements by setting
them to one specific color (for example, bright pink so it stands out), but it
is tedious to manually designate them during build. Also, as you continue to
iterate your models, what you have previously designated as "hidden" bricks may
later become visible and vice versa, which introduces human error. With the proposed
"visibility inspection" button, you can just hit the button after the design
is finalized, select all the "hidden" bricks, and change them all to your own
"hidden bricks color" of choice, or in case my other suggestion for the "any
color" option is implemented, they can be designated as "any color," so it's
easy to find the cheapest bricks on Bricklink regardless of color.

Additionally, a user option may be provided so that the user can specify what
qualifies as a "hidden" element. Oftentimes, even when two Lego plates are butting
against each other (especially at an angle), there is a very small microscopic
gap between the two, through which another interior brick can be seen through.
These microscopic gaps are always present (even in official Lego sets) because
of the innate margin of error or give (usually like 0.1-0.2 millimeters) that
is built into all Lego elements. The "visibility inspection" button can be designed
to take these factors into account and also let the user decide how granular
you want to be when deciding what is visible and what is not.

Love your enthusiasm!

You will surely get more views and possible responses if you were to ask these
questions in the dedicated Designer Forum.

Thanks for speaking up!

dpb
 Author: SnugWuls View Messages Posted By SnugWuls
 Posted: Apr 29, 2022 14:51
 Subject: "Visibility Inspection" Button in Studio
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SnugWuls (39)

Location:  USA, Virginia
Member Since Contact Type Status
Apr 2, 2013 Contact Member Buyer
Buying Privileges - OK
As a follow-up to my previous suggestion for the "Any Color" option in Studio/Bricklink,
I would love to see a "visibility inspection" (or "visibility analysis") button
you can press to identify all the bricks that are completely closed off from
the exterior and thus hidden from view. These "hidden" interior bricks do not
require any special colors to be picked out because no one can seem them, and
people would normally want to buy whatever color is the cheapest on Bricklink.

Currently it is possible to manually distinguish these interior elements by setting
them to one specific color (for example, bright pink so it stands out), but it
is tedious to manually designate them during build. Also, as you continue to
iterate your models, what you have previously designated as "hidden" bricks may
later become visible and vice versa, which introduces human error. With the proposed
"visibility inspection" button, you can just hit the button after the design
is finalized, select all the "hidden" bricks, and change them all to your own
"hidden bricks color" of choice, or in case my other suggestion for the "any
color" option is implemented, they can be designated as "any color," so it's
easy to find the cheapest bricks on Bricklink regardless of color.

Additionally, a user option may be provided so that the user can specify what
qualifies as a "hidden" element. Oftentimes, even when two Lego plates are butting
against each other (especially at an angle), there is a very small microscopic
gap between the two, through which another interior brick can be seen through.
These microscopic gaps are always present (even in official Lego sets) because
of the innate margin of error or give (usually like 0.1-0.2 millimeters) that
is built into all Lego elements. The "visibility inspection" button can be designed
to take these factors into account and also let the user decide how granular
you want to be when deciding what is visible and what is not.
 Author: SnugWuls View Messages Posted By SnugWuls
 Posted: Apr 29, 2022 14:36
 Subject: "Any Color" Option in Studio
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SnugWuls (39)

Location:  USA, Virginia
Member Since Contact Type Status
Apr 2, 2013 Contact Member Buyer
Buying Privileges - OK
I think it would be great to have an "any color" (or "unspecified" or "undecided")
option. For many elements that eventually become hidden inside your model (e.g.,
skeletal structures), it doesn't matter what color they are. However, depending
on what color you choose, the cost of ordering bricks from Bricklink later on
can fluctuate drastically. I don't want to worry about "what is the cheapest
color for this particular brick" in the middle of designing my model every time
I'm picking out a brick that will not be visible. One thing I do right now
is just pick out a random color (some obscure color you're not going to use
anywhere else) and designate that color to all your hidden colors, so I can worry
about picking colors later, but this doesn't give me a realistic cost estimate
while I'm building a model. I want an "any color" option (essentially meaning
"I don't care what color this is as long as it's the cheapest color)
for your bricks and the cost estimate to reflect the cheapest price regardless
of color. The "any color" brick can show up as hashed or checkered in your screen
to indicate its unspecified status. This will also help when I share my .io file
with someone, and they will be able to make a better and more up-to-date purchasing
decision by knowing which bricks will end up being hidden from view and can be
thus purchased in any color. Ideally, this feature would be implemented both
on Studio and Bricklink.
 Author: SnugWuls View Messages Posted By SnugWuls
 Posted: Apr 29, 2022 14:33
 Subject: Re: Brick "Resize" Button
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SnugWuls (39)

Location:  USA, Virginia
Member Since Contact Type Status
Apr 2, 2013 Contact Member Buyer
Buying Privileges - OK
In Suggestions, SnugWuls writes:
  I would love to see a "resize" button that I can use to easily lengthen or shorten
bricks in-place. For example, if I used a 1x4x1 brick in my model but decided
to swap it out for a longer 1x6x1 brick, I would love to be able to just click
the "resize" button, which would make arrows appear in 6 different directions)
and elongate or shorten an existing brick in any of the three axes to obtain
the longer brick instead of having to delete the old brick, hunt down the new
brick in the menu, and place the new brick. Same goes to plates, tiles, liftarms,
etc. that are each just essentially the same "families" of elements that come
in many different sizes. Resizing the "height" might be a little tricker but
being able to resize in-place in the lateral axes would be great.

To be clear, this suggestion is meant for Lego Studio, not for Bricklink in general.
 Author: SnugWuls View Messages Posted By SnugWuls
 Posted: Apr 29, 2022 14:30
 Subject: Brick "Resize" Button
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SnugWuls (39)

Location:  USA, Virginia
Member Since Contact Type Status
Apr 2, 2013 Contact Member Buyer
Buying Privileges - OK
I would love to see a "resize" button that I can use to easily lengthen or shorten
bricks in-place. For example, if I used a 1x4x1 brick in my model but decided
to swap it out for a longer 1x6x1 brick, I would love to be able to just click
the "resize" button, which would make arrows appear in 6 different directions)
and elongate or shorten an existing brick in any of the three axes to obtain
the longer brick instead of having to delete the old brick, hunt down the new
brick in the menu, and place the new brick. Same goes to plates, tiles, liftarms,
etc. that are each just essentially the same "families" of elements that come
in many different sizes. Resizing the "height" might be a little tricker but
being able to resize in-place in the lateral axes would be great.
 Author: NoIdeaForAName View Messages Posted By NoIdeaForAName
 Posted: Apr 25, 2022 17:43
 Subject: Re: (Cancelled)
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NoIdeaForAName (0)

Location:  Iceland
Member Since Contact Type Status
Jul 8, 2021 Contact Member Buyer
Buying Privileges - OK
In Related Software, NoIdeaForAName writes:
  (Cancelled)

Never mind i managed to fix it
 Author: hpoort View Messages Posted By hpoort
 Posted: Apr 17, 2022 02:07
 Subject: Re: New part for bricklink studio
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hpoort (412)

Location:  Netherlands, Groningen
Member Since Contact Type Status
Oct 11, 2014 Contact Member Buyer
Buying Privileges - OK
In Suggestions, eagle1 writes:
  Hello, im writing this message because i want that you add the piece 24135, I
would be grateful if you added it

There is a separate forum for Studio, and a special subforum for parts.

Please read the Studio Parts FAQ at https://forum.bricklink.com/viewtopic.php?f=6&t=6368

If you manage to find a 3D model of the part, then it could be contributed to
the Studio parts library. Without model there is no possibility of adding the
part.
 Author: eagle1 View Messages Posted By eagle1
 Posted: Apr 16, 2022 23:48
 Subject: New part for bricklink studio
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eagle1 (0)

Location:  Bolivia, Cochabamba
Member Since Contact Type Status
Apr 16, 2022 Contact Member Buyer
Buying Privileges - OK
Hello, im writing this message because i want that you add the piece 24135, I
would be grateful if you added it
 
 Author: Stellar View Messages Posted By Stellar
 Posted: Apr 12, 2022 05:13
 Subject: Re: Hi the images no longer load
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Stellar (3504)

Location:  Spain, Comunidad Valenciana
Member Since Contact Type Status
Sep 24, 2015 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Stellar Bricks
BrickLink Discussions Moderator (?)
In Related Software, Dc6623 writes:
  Hi, the small images no longer load for me eg: when i click star wars episode
2 the images of the Minifigures won't load and is replaced by a tick, can
someone please help me solve this problem please, I'd appreciate it so much
if i could get a reply on this issue

Are you talking about BrickStock?

You would need to switch to BrickStore:

https://www.bricklink.com/message.asp?ID=1333243
 Author: Dc6623 View Messages Posted By Dc6623
 Posted: Apr 12, 2022 03:50
 Subject: Hi the images no longer load
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Dc6623 (0)

Location:  Singapore
Member Since Contact Type Status
Mar 20, 2021 Contact Member Buyer
Buying Privileges - OK
Hi, the small images no longer load for me eg: when i click star wars episode
2 the images of the Minifigures won't load and is replaced by a tick, can
someone please help me solve this problem please, I'd appreciate it so much
if i could get a reply on this issue
 Author: Stellar View Messages Posted By Stellar
 Posted: Apr 7, 2022 04:32
 Subject: Re: Interceptor with hyperdrive & Studio question
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Stellar (3504)

Location:  Spain, Comunidad Valenciana
Member Since Contact Type Status
Sep 24, 2015 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Stellar Bricks
BrickLink Discussions Moderator (?)
In Related Software, Lancefwelch writes:
  Hi all,

New to Studio I decided to take an Interceptor with hyperdrive instructions and
recreate it in Studio to learn how it all works. I have been able to build the
whole hyperdrive and started on the ship but even with using the connect feature
and taking time to know each piece is "clicked
"into place" the brace inside the hyperdrive that will connect the interceptor
will not attach to both ends of the hyperdrive.
Is there a trick, something I am doing wrong?
I built it outside of the ring and tried to just drop it in, when that didnt
work I brought in parts one a a time.

Help would be greatly appreciated.

Hello

The dedicated forum for Studio is at https://forum.bricklink.com/
(hover over the red Studio icon on every page, then click “Studio Forum”).

There you might find more help with your porblem.

Sergio
 Author: Lancefwelch View Messages Posted By Lancefwelch
 Posted: Apr 7, 2022 00:55
 Subject: Interceptor with hyperdrive & Studio question
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Lancefwelch (34)

Location:  USA, Virginia
Member Since Contact Type Status
Mar 20, 2022 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Brick_Hobbyist
Hi all,

New to Studio I decided to take an Interceptor with hyperdrive instructions and
recreate it in Studio to learn how it all works. I have been able to build the
whole hyperdrive and started on the ship but even with using the connect feature
and taking time to know each piece is "clicked
"into place" the brace inside the hyperdrive that will connect the interceptor
will not attach to both ends of the hyperdrive.
Is there a trick, something I am doing wrong?
I built it outside of the ring and tried to just drop it in, when that didnt
work I brought in parts one a a time.

Help would be greatly appreciated.
 
 Author: SylvainLS View Messages Posted By SylvainLS
 Posted: Apr 6, 2022 16:45
 Subject: Re: PartDesigner png decal with background
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SylvainLS (46)

Location:  France, Nouvelle-Aquitaine
Member Since Contact Type Status
Apr 25, 2014 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store Closed Store: BuyerOnly
BrickLink Discussions Moderator (?)
In Help, eBakedPotato writes:
  Thank you so much!

Thought this was the forum for everything, headed directly to the Community tab
(that explains why I did not find anything when I searched).

Yeah, the Studio forum has to be earned: you need to find it first
 Author: eBakedPotato View Messages Posted By eBakedPotato
 Posted: Apr 6, 2022 16:39
 Subject: Re: PartDesigner png decal with background
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eBakedPotato (0)

Location:  Spain, Asturias
Member Since Contact Type Status
Apr 6, 2022 Contact Member Buyer
Buying Privileges - OK
Thank you so much!

Thought this was the forum for everything, headed directly to the Community tab
(that explains why I did not find anything when I searched).
 Author: SylvainLS View Messages Posted By SylvainLS
 Posted: Apr 6, 2022 16:27
 Subject: Re: PartDesigner png decal with background
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SylvainLS (46)

Location:  France, Nouvelle-Aquitaine
Member Since Contact Type Status
Apr 25, 2014 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store Closed Store: BuyerOnly
BrickLink Discussions Moderator (?)
In Help, eBakedPotato writes:
  Hello, I'm new to Studio 2.0 and PartDesigner, and I'm trying to replicate
some of my real sets.[…]

Hi and welcome,

First, the dedicated forum for Studio and PartDesigner is https://forum.bricklink.com/
(hover over the red Studio icon on every page, then click “Studio Forum”).

Please search the forum for your question before posting a new one (the search
box is in the very dark grey banner).
There’s indexes of known bugs and suggestions that you can browse first:
Studio: https://forum.bricklink.com/viewtopic.php?f=4&t=5579
PartDesigner: https://forum.bricklink.com/viewtopic.php?f=10&t=5589


Then, for your problem, it’s a known bug of the last version.  The image appears
with a white background but it’s transparent once applied.
Read more here: https://forum.bricklink.com/viewtopic.php?f=10&t=7430
(It’s listed as “Transparent images are not transparent until they are applied”
in PD’s bug list.)
 Author: eBakedPotato View Messages Posted By eBakedPotato
 Posted: Apr 6, 2022 16:15
 Subject: Re: PartDesigner png decal with background
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eBakedPotato (0)

Location:  Spain, Asturias
Member Since Contact Type Status
Apr 6, 2022 Contact Member Buyer
Buying Privileges - OK
Image of what I see inside PartDesigner (forgot to add it on main post and don't
know how to edit it)
 
 Author: eBakedPotato View Messages Posted By eBakedPotato
 Posted: Apr 6, 2022 16:13
 Subject: PartDesigner png decal with background
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eBakedPotato (0)

Location:  Spain, Asturias
Member Since Contact Type Status
Apr 6, 2022 Contact Member Buyer
Buying Privileges - OK
Hello, I'm new to Studio 2.0 and PartDesigner, and I'm trying to replicate
some of my real sets.

One of them has a Police sticker for this part:
 
Part No: 44661  Name: Tail Shuttle, Small
* 
44661 Tail Shuttle, Small
Parts: Tail {White}
.

I loaded that part and a custom png I made replicating the sticker into PartDesigner.
However, when importing the image as a decal, it appears with a white background,
even after being exported from GIMP without it.

Maybe I need some specific options when exporting the image so PartDesigner can
detect the empty background? I searched to no avail.

Attached are both the imported png image and what I am seeing inside PartDesigner
 
 Author: SylvainLS View Messages Posted By SylvainLS
 Posted: Apr 6, 2022 05:37
 Subject: Re: Bricklink Studio Freezs at exporte animation
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SylvainLS (46)

Location:  France, Nouvelle-Aquitaine
Member Since Contact Type Status
Apr 25, 2014 Contact Member Seller
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Store Closed Store: BuyerOnly
BrickLink Discussions Moderator (?)
In Technical Issues, Nick3600 writes:
  Whenever I try to render an animation, my computer freezes at the exporting step.
I'm on an M1 MacBook Pro.
Other types of rendering work perfect. Anyone else have this problem?

Hi,

The dedicated forum for Studio and PartDesigner is https://forum.bricklink.com/
(hover over the red Studio icon on every page, then click “Studio Forum”).

Please search the forum for your question before posting a new one (the search
box is in the very dark grey banner).
There’s indexes of known bugs and suggestions that you can browse first:
Studio: https://forum.bricklink.com/viewtopic.php?f=4&t=5579
PartDesigner: https://forum.bricklink.com/viewtopic.php?f=10&t=5589

For your problem, there’s this one about animations on Macs: https://forum.bricklink.com/viewtopic.php?f=4&t=5586
but it’s not about M1 and not about freezing.

So, please post on the Studio Development subforum https://forum.bricklink.com/posting.php?mode=post&f=4
 Author: Nick3600 View Messages Posted By Nick3600
 Posted: Apr 6, 2022 02:45
 Subject: Bricklink Studio Freezs at exporte animation
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Nick3600 (0)

Location:  Canada, British Columbia
Member Since Contact Type Status
Aug 20, 2021 Contact Member Buyer
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Whenever I try to render an animation, my computer freezes at the exporting step.
I'm on an M1 MacBook Pro.
Other types of rendering work perfect. Anyone else have this problem?
 Author: OurBricks View Messages Posted By OurBricks
 Posted: Mar 31, 2022 16:32
 Subject: Re: Brick Seller
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OurBricks (10822)

Location:  USA, Wisconsin
Member Since Contact Type Status
Mar 15, 2004 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store Closed Store: Rix Brix
Hi Phil,

I'm the developer of Brick Seller. I've been using it since 2017 to
manage my BrickLink store and more recently, to also manage my Brick Owl store.

There are currently 37 active subscription users of Brick Seller and 14 users
registered for the free 45 day trial.

There are some demo videos available on the home page which are a bit out of
date but still show the main features of Brick Seller (new updated videos will
be available soon).

I would also be willing to have a Zoom call with you so that I could demonstrate
all the features and answer any questions that you have along the way. Please
let me know if you would be interested.

Rick


In Related Software, Phil_BrickRoom writes:
  So I haven't really heard much about this. (just happened to stumble upon
this) So does anyone use Brick Seller? I am currently using Brick Freedom but
it charges 1% on the order total which I think is a little to much for me an
so was thinking about swiching over to Brick Seller. thoughts anyone.

-Phil
 Author: BlueDevilBricks View Messages Posted By BlueDevilBricks
 Posted: Mar 30, 2022 13:44
 Subject: Re: Change Currancy in Bricktore
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BlueDevilBricks (702)

Location:  USA, Pennsylvania
Member Since Contact Type Status
Dec 13, 2021 Contact Member Seller
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Store: Blue Devil Bricks
Thank you!!

In Related Software, bricklinklp writes:
  In Related Software, BlueDevilBricks writes:
  I'm in the United States and placed an order from a Canadian store.

When I import the order to Brickstore, the price is in CAD.

Is there a way in Brickstore to change the currancy?


Thanks,

Mike

Upper right
 Author: 1001bricks View Messages Posted By 1001bricks
 Posted: Mar 30, 2022 13:40
 Subject: Re: Change Currancy in Bricktore
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1001bricks (52382)

Location:  France, Provence-Alpes-Côte d'Azur
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Store: 1001bricks
In Related Software, bricklinklp writes:
  In Related Software, BlueDevilBricks writes:
  I'm in the United States and placed an order from a Canadian store.

When I import the order to Brickstore, the price is in CAD.

Is there a way in Brickstore to change the currancy?


Thanks,

Mike

Upper right

Or in your settings to set the default (for the next lists, not the one already
created...)
 Author: bahpstore View Messages Posted By bahpstore
 Posted: Mar 30, 2022 13:35
 Subject: Re: Change Currancy in Bricktore
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bahpstore (20991)

Location:  USA, Virginia
Member Since Contact Type Status
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Store: BAHP Store
In Related Software, BlueDevilBricks writes:
  I'm in the United States and placed an order from a Canadian store.

When I import the order to Brickstore, the price is in CAD.

Is there a way in Brickstore to change the currancy?


Thanks,

Mike

Upper right
 
 Author: BlueDevilBricks View Messages Posted By BlueDevilBricks
 Posted: Mar 30, 2022 13:05
 Subject: Change Currancy in Bricktore
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BlueDevilBricks (702)

Location:  USA, Pennsylvania
Member Since Contact Type Status
Dec 13, 2021 Contact Member Seller
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Store: Blue Devil Bricks
I'm in the United States and placed an order from a Canadian store.

When I import the order to Brickstore, the price is in CAD.

Is there a way in Brickstore to change the currancy?


Thanks,

Mike
 Author: datenpooler View Messages Posted By datenpooler
 Posted: Mar 27, 2022 07:46
 Subject: Plates für Decken/Boden bei Modular-Building
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datenpooler (0)

Location:  Germany, Nordrhein-Westfalen
Member Since Contact Type Status
Dec 19, 2021 Contact Member Buyer
Buying Privileges - OK
Hallo zusammen,

ich möchte ein Modular-Building bauen das kein Quadrat oder Rechteck ist.
Alle Winkel sind zwar 90° (keine Rundungen oder Schrägen) aber halt kein Würfen
oder Schuhkarton!
Außerdem gibt es ja noch den Treppenaufgang, welcher offen bleiben soll.
Also für die Grundfläche kann ich problemlos BasePlates oder Plates nehmen die
größer sind aber wie mache ich das mit den Decken/Böden der oberen Etagen?

Gibt es in Studio die Möglichkeit die Decken/Böden entsprechend den Außenwänden
und Treppenaussparung automatisch legen zu lassen?

Falls Nein, habt Ihr Tipps für mich wie ihr das macht?

Danke für eure Unterstützung!


Gruß datenpooler
 Author: Stellar View Messages Posted By Stellar
 Posted: Mar 22, 2022 16:08
 Subject: Re: Studio 2.0 Hardware Requirements
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Stellar (3504)

Location:  Spain, Comunidad Valenciana
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Store: Stellar Bricks
BrickLink Discussions Moderator (?)
In Technical Issues, nkawtg72 writes:
  1st let me say how annoying it is that there isn't actual a Studio 2.0 section
to go to for answers.

2nd, let me say how annoying it is that the Studio 2.0 download page itself doesn't
have this info in the first place. it makes no hardware suggestions, just minimum
OS requirement. which is useless, as i have a pretty old Mac that meets the OS
requirements easily, but when running Studio 2.0 it's barely able to start
the app.

3rd, and probably most annoying, i've tried every combination of wording
to search for "suggested" hardware (Mac preferably), and yet i still get the
phonebook of completely useless and unrelated results to said search.

is there anyone out there who can suggest a minimum hardware setup i should be
going for? i'm not in the market to buy brand new, so that's why i ask
about minimum.

i'm currently running an 2.9ghz Intel Core i7, 16GB 1600 MHz DDR3, with Intel
HD Graphics 4000, and it can barely keep up with simple brick selecting, let
alone model manipulation.

thanks!!!!

Hello,

Please go to the dedicated Studio forum here to discuss about it:

https://forum.bricklink.com/
 Author: nkawtg72 View Messages Posted By nkawtg72
 Posted: Mar 22, 2022 16:05
 Subject: Studio 2.0 Hardware Requirements
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nkawtg72 (0)

Location:  USA, Georgia
Member Since Contact Type Status
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1st let me say how annoying it is that there isn't actual a Studio 2.0 section
to go to for answers.

2nd, let me say how annoying it is that the Studio 2.0 download page itself doesn't
have this info in the first place. it makes no hardware suggestions, just minimum
OS requirement. which is useless, as i have a pretty old Mac that meets the OS
requirements easily, but when running Studio 2.0 it's barely able to start
the app.

3rd, and probably most annoying, i've tried every combination of wording
to search for "suggested" hardware (Mac preferably), and yet i still get the
phonebook of completely useless and unrelated results to said search.

is there anyone out there who can suggest a minimum hardware setup i should be
going for? i'm not in the market to buy brand new, so that's why i ask
about minimum.

i'm currently running an 2.9ghz Intel Core i7, 16GB 1600 MHz DDR3, with Intel
HD Graphics 4000, and it can barely keep up with simple brick selecting, let
alone model manipulation.

thanks!!!!
 Author: Stellar View Messages Posted By Stellar
 Posted: Mar 21, 2022 06:39
 Subject: Re: Studio 2.0 VR version
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Stellar (3504)

Location:  Spain, Comunidad Valenciana
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Store: Stellar Bricks
BrickLink Discussions Moderator (?)
In Related Software, dragonsainmon writes:
  Hi all, just wondering if Studio 2.0 will have a VR version. Occulus Quest 2
and other headsets have hand tracking which would work well with Studio. Would
allow better fidelity of complex builds and greater precision for solving complex
geometries. Would also be super fun for kids to be able "walk through" buildings,
vehicles, scenery, etc.
Thanks!!!!

The dedicated Studio Forum is here: https://forum.bricklink.com/

I think Oculus Quest 2 runs on Android, so not supported but ask there
 Author: dragonsainmon View Messages Posted By dragonsainmon
 Posted: Mar 21, 2022 01:18
 Subject: Studio 2.0 VR version
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dragonsainmon (0)

Location:  Australia, New South Wales
Member Since Contact Type Status
Mar 19, 2022 Contact Member Buyer
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Hi all, just wondering if Studio 2.0 will have a VR version. Occulus Quest 2
and other headsets have hand tracking which would work well with Studio. Would
allow better fidelity of complex builds and greater precision for solving complex
geometries. Would also be super fun for kids to be able "walk through" buildings,
vehicles, scenery, etc.
Thanks!!!!
 Author: wildchicken13 View Messages Posted By wildchicken13
 Posted: Mar 16, 2022 12:25
 Subject: Re: Parts designer for Mac
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wildchicken13 (876)

Location:  USA, Illinois
Member Since Contact Type Status
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Store: Wild Chicken
In Related Software, Sparepart writes:
  Hi everybody,

I am trying to add some decals to a studio file but am having trouble loading
Parts Designer on my Macbook.

I'm running Monterey.

Is there an alternative way of adding decals or a different version of Parts
designer?

Thanks

Paul

https://forum.bricklink.com/
 Author: Sparepart View Messages Posted By Sparepart
 Posted: Mar 16, 2022 12:16
 Subject: Parts designer for Mac
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Sparepart (22)

Location:  United Kingdom, England
Member Since Contact Type Status
May 26, 2017 Contact Member Buyer
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Hi everybody,

I am trying to add some decals to a studio file but am having trouble loading
Parts Designer on my Macbook.

I'm running Monterey.

Is there an alternative way of adding decals or a different version of Parts
designer?

Thanks

Paul
 Author: Stellar View Messages Posted By Stellar
 Posted: Mar 14, 2022 20:33
 Subject: Re: Is this even possible?
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Stellar (3504)

Location:  Spain, Comunidad Valenciana
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Store: Stellar Bricks
BrickLink Discussions Moderator (?)
In Related Software, wildchicken13 writes:
  In Help, carter7710 writes:
  In Help, wildchicken13 writes:
  In Help, carter7710 writes:
  When you import an official lego set, you have the option of as palette or in
scene. I assumed the in scene means assembled in whole. However regardless
of selection, it imports it as palette. Is it not possible to import a fully
assembled lego set?


Cheers.

Easy, just go to LEGO.com…


What I'm trying to do is see a fully assembled kit, rendered in 3d, to then
manually recreate inside a minecraft world. Anything I can see on lego.com is
not really an interactive 3d render, so it isn't getting me what I want.
Is bricklink able to do this?

Not that I'm aware of. Some people post fully-assembled LEGO sets in the
Studio gallery, but unfortunately, they are usually set to display-only due to
copyright infringement. Perhaps there is a better way.


I think on Eurobricks there are threads where people share files of assembled
sets.

I could be a nice addition to the Studio Gallery thought, with a verification
checkmark...
 Author: SylvainLS View Messages Posted By SylvainLS
 Posted: Mar 14, 2022 08:02
 Subject: Re: PartDesigner export to Studio messed up
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SylvainLS (46)

Location:  France, Nouvelle-Aquitaine
Member Since Contact Type Status
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Store Closed Store: BuyerOnly
BrickLink Discussions Moderator (?)
In Help, 906954518 writes:
  […]

The dedicated forum for Studio and PartDesigner is https://forum.bricklink.com/
(hover over the red Studio icon on every page, then click “Studio Forum”).

Please search the forum for your question before posting a new one (the search
box is in the very dark grey banner).
There’s indexes of known bugs and suggestions that you can browse first:
Studio: https://forum.bricklink.com/viewtopic.php?f=4&t=5579
PartDesigner: https://forum.bricklink.com/viewtopic.php?f=10&t=5589


  are the obj files too big caused this disorder ?

It’s a good guess.  Too many triangles, and/or too small triangles.

And it’s cumulative: one part: okay, two parts: okay, third part: it breaks…
and it may be the first or second part that looks weird, not the third.
 Author: 906954518 View Messages Posted By 906954518
 Posted: Mar 14, 2022 01:06
 Subject: Re: PartDesigner export to Studio messed up
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906954518 (0)

Location:  Austria, Burgenland
Member Since Contact Type Status
Jul 14, 2021 Contact Member Buyer
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In Help, 906954518 writes:
  Obj file import to PartDesigner and then export to Studio , something wrong
with it
are the obj files too big caused this disorder ?
i uploaded the part file to google drive
https://drive.google.com/file/d/1YwxGuxDGnZLTK-mVFsIvsC1wiT7oKXcV/view?usp=sharing
can someone help?
 
 Author: 906954518 View Messages Posted By 906954518
 Posted: Mar 14, 2022 01:03
 Subject: PartDesigner export to Studio messed up
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906954518 (0)

Location:  Austria, Burgenland
Member Since Contact Type Status
Jul 14, 2021 Contact Member Buyer
Buying Privileges - OK
Obj file import to PartDesigner and then export to Studio , something wrong
with it
are the obj files too big caused this disorder ?
i uploaded the part file to google drive
https://drive.google.com/file/d/1YwxGuxDGnZLTK-mVFsIvsC1wiT7oKXcV/view?usp=sharing
can someone help?
 


 Author: jbroman View Messages Posted By jbroman
 Posted: Mar 13, 2022 16:41
 Subject: Re: Is this even possible?
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jbroman (985)

Location:  Canada, British Columbia
Member Since Contact Type Status
Oct 16, 2018 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Big Boy's Bricks
In Help, carter7710 writes:
  When you import an official lego set, you have the option of as palette or in
scene. I assumed the in scene means assembled in whole. However regardless
of selection, it imports it as palette. Is it not possible to import a fully
assembled lego set?


Cheers.

The palette is the parts list in the left column.
In scene means the parts are all shown on screen.

The only way to show an assembled set is to build it yourself in Studio.
Using the parts one-by-one from “in scene” which will ensure you have used all
the parts, or from the “palette”.
 Author: wildchicken13 View Messages Posted By wildchicken13
 Posted: Mar 13, 2022 16:37
 Subject: Re: Is this even possible?
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wildchicken13 (876)

Location:  USA, Illinois
Member Since Contact Type Status
Aug 11, 2014 Contact Member Seller
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Store: Wild Chicken
In Help, carter7710 writes:
  In Help, wildchicken13 writes:
  In Help, carter7710 writes:
  When you import an official lego set, you have the option of as palette or in
scene. I assumed the in scene means assembled in whole. However regardless
of selection, it imports it as palette. Is it not possible to import a fully
assembled lego set?


Cheers.

Easy, just go to LEGO.com…


What I'm trying to do is see a fully assembled kit, rendered in 3d, to then
manually recreate inside a minecraft world. Anything I can see on lego.com is
not really an interactive 3d render, so it isn't getting me what I want.
Is bricklink able to do this?

Not that I'm aware of. Some people post fully-assembled LEGO sets in the
Studio gallery, but unfortunately, they are usually set to display-only due to
copyright infringement. Perhaps there is a better way.
 Author: carter7710 View Messages Posted By carter7710
 Posted: Mar 13, 2022 16:30
 Subject: Re: Is this even possible?
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carter7710 (0)

Location:  USA, Colorado
Member Since Contact Type Status
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In Help, wildchicken13 writes:
  In Help, carter7710 writes:
  When you import an official lego set, you have the option of as palette or in
scene. I assumed the in scene means assembled in whole. However regardless
of selection, it imports it as palette. Is it not possible to import a fully
assembled lego set?


Cheers.

Easy, just go to LEGO.com…


What I'm trying to do is see a fully assembled kit, rendered in 3d, to then
manually recreate inside a minecraft world. Anything I can see on lego.com is
not really an interactive 3d render, so it isn't getting me what I want.
Is bricklink able to do this?
 Author: wildchicken13 View Messages Posted By wildchicken13
 Posted: Mar 13, 2022 16:23
 Subject: Re: Is this even possible?
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wildchicken13 (876)

Location:  USA, Illinois
Member Since Contact Type Status
Aug 11, 2014 Contact Member Seller
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Store: Wild Chicken
In Help, carter7710 writes:
  When you import an official lego set, you have the option of as palette or in
scene. I assumed the in scene means assembled in whole. However regardless
of selection, it imports it as palette. Is it not possible to import a fully
assembled lego set?


Cheers.

Easy, just go to LEGO.com…
 Author: carter7710 View Messages Posted By carter7710
 Posted: Mar 13, 2022 16:21
 Subject: Is this even possible?
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carter7710 (0)

Location:  USA, Colorado
Member Since Contact Type Status
Mar 12, 2022 Contact Member Buyer
Buying Privileges - OK
When you import an official lego set, you have the option of as palette or in
scene. I assumed the in scene means assembled in whole. However regardless
of selection, it imports it as palette. Is it not possible to import a fully
assembled lego set?


Cheers.
 Author: Linse View Messages Posted By Linse
 Posted: Mar 13, 2022 05:00
 Subject: Re: Illegal republish of free available MOCs
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Linse (60)

Location:  Germany, Baden-Württemberg
Member Since Contact Type Status
Dec 22, 2019 Contact Member Buyer
Buying Privileges - OK
Thanks Brickwilbo

very smart to move my thread to a forum section where it does NOT belong.
This thread is about ip infringements caused by illegal republishes takes place
ON YOUR WEBSITE.
So this has nothing to do with the studio software!

The following links on bricklink contain those illegal republishes:

https://www.bricklink.com/v3/studio/design.page?idModel=304420

https://www.bricklink.com/v3/studio/design.page?idModel=304419

https://www.bricklink.com/v3/studio/design.page?idModel=303528

https://www.bricklink.com/v3/studio/design.page?idModel=303524

https://www.bricklink.com/v3/studio/design.page?idModel=302043

Sadly there is still no easy way to report illegal behaviour on the site it takes
place, like the "Report MOC" button you can find on rebrickable.

If bricklink is not improving here, I have to set all my creations to "Display
only" so those "illegal republishers" cannot download them anymore.
This would be very sad, cause I want to share my creations with all the users
that respect the ToS and the hard work of other designers.

Regards, Linse
 Author: SylvainLS View Messages Posted By SylvainLS
 Posted: Mar 12, 2022 11:14
 Subject: Re: Part Designer
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SylvainLS (46)

Location:  France, Nouvelle-Aquitaine
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In Help, wiake1267 writes:
  I just download PartDesigner and whenever I try to open it the app will ask me
to specify studio folder, but the PartDesigner file and Studio files don't
show up in the pop-up file window. What am I supposed to do here?

The dedicated forum for Studio and PartDesigner is https://forum.bricklink.com/
(hover over the red Studio icon on every page, then click “Studio Forum”).

Please search the forum for your question before posting a new one (the search
box is in the very dark grey banner).
There’s indexes of known bugs and suggestions that you can browse first:
Studio: https://forum.bricklink.com/viewtopic.php?f=4&t=5579
PartDesigner: https://forum.bricklink.com/viewtopic.php?f=10&t=5589


As for your problem, you need to find/enter the folder for Studio, by default
C:\Program Files\Studio 2.0 on Windows, or whatever you changed it to.
 Author: wiake1267 View Messages Posted By wiake1267
 Posted: Mar 12, 2022 10:26
 Subject: Part Designer
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wiake1267 (0)

Location:  USA, Tennessee
Member Since Contact Type Status
Mar 6, 2022 Contact Member Buyer
Buying Privileges - OK
I just download PartDesigner and whenever I try to open it the app will ask me
to specify studio folder, but the PartDesigner file and Studio files don't
show up in the pop-up file window. What am I supposed to do here?
 Author: Linse View Messages Posted By Linse
 Posted: Mar 12, 2022 05:50
 Subject: Illegal republish of free available MOCs
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Linse (60)

Location:  Germany, Baden-Württemberg
Member Since Contact Type Status
Dec 22, 2019 Contact Member Buyer
Buying Privileges - OK
Hi Bricklink admins,

there is a new user "Forian20084" republishing free available MOCs in the "Vehicle"
studio gallery.
I already wrote him private messages that this is not allowed and described how
to use the unpublish feature.
Don't know what is wrong with some guys here on bricklink and why they cannot
respect the rules and the hard work of others.
Please remove his creations from the gallery, thanks.

Very sad that there is still no report button or better checks of new users.

Regards
Linse
 Author: Stellar View Messages Posted By Stellar
 Posted: Mar 9, 2022 11:58
 Subject: Re: missing studio 2.0 pieces
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Stellar (3504)

Location:  Spain, Comunidad Valenciana
Member Since Contact Type Status
Sep 24, 2015 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Stellar Bricks
BrickLink Discussions Moderator (?)
In Suggestions, legodoggo7 writes:
  Item number 26045 fins hat,(Minifigure, Headgear Head Cover, Costume Bear Hat
with Rounded Ears) is not in studio 2.0 and i can't find a 3d model anywhere.Please
add it to studio. I WOULD GREATLY APPRECIATE THAT.

Here is a link to the dedicated Studio forum:

https://forum.bricklink.com/
 Author: legodoggo7 View Messages Posted By legodoggo7
 Posted: Mar 9, 2022 10:26
 Subject: missing studio 2.0 pieces
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legodoggo7 (5)

Location:  USA, Arizona
Member Since Contact Type Status
Oct 10, 2021 Contact Member Buyer
Buying Privileges - OK
Item number 26045 fins hat,(Minifigure, Headgear Head Cover, Costume Bear Hat
with Rounded Ears) is not in studio 2.0 and i can't find a 3d model anywhere.Please
add it to studio. I WOULD GREATLY APPRECIATE THAT.
 Author: hpoort View Messages Posted By hpoort
 Posted: Mar 8, 2022 13:11
 Subject: Re: Error rendering
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hpoort (412)

Location:  Netherlands, Groningen
Member Since Contact Type Status
Oct 11, 2014 Contact Member Buyer
Buying Privileges - OK
In Technical Issues, charlestiti writes:
  What should do to fix this? Help.

Thanks

Bricklink does not do rendering, so I assume you refer to Studio.
The Studio Forum can be found at https://forum.bricklink.com
Please search the forum for a solution before you post.
It likely has to do with either your graphics card or your render settings.
 Author: charlestiti View Messages Posted By charlestiti
 Posted: Mar 8, 2022 12:56
 Subject: Error rendering
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charlestiti (0)

Location:  Philippines, Metro Manila
Member Since Contact Type Status
Mar 8, 2022 Contact Member Buyer
Buying Privileges - OK
What should do to fix this? Help.

Thanks
 Author: SylvainLS View Messages Posted By SylvainLS
 Posted: Mar 5, 2022 16:21
 Subject: Re: need help with part designer
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SylvainLS (46)

Location:  France, Nouvelle-Aquitaine
Member Since Contact Type Status
Apr 25, 2014 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store Closed Store: BuyerOnly
BrickLink Discussions Moderator (?)
In Help, latte1234 writes:
  when I open part designer it says "please specify studio app folder" so I click
okay and it opens my files, and I can't find the studio file in any folder,
so I move it to documents and I find it, when I open it it says "studio app folder
invalid, would you like to try another folder" if anyone know how to fix this
than thank you, if not than thanks any way

The dedicated forum for Studio and PartDesigner is https://forum.bricklink.com/
(hover over the red Studio icon on every page, then click “Studio Forum”).

Please search the forum for your question before posting a new one (the search
box is in the very dark grey banner).
There’s indexes of known bugs and suggestions that you can browse first:
Studio: https://forum.bricklink.com/viewtopic.php?f=4&t=5579
PartDesigner: https://forum.bricklink.com/viewtopic.php?f=10&t=5589


As for your problem, the “Studio app folder” is, on Windows: C:\Program Files\Studio
2.0\
I think that it’s something like Applications Studio 2.0 on MacOS but I can
certify it.
 Author: wildchicken13 View Messages Posted By wildchicken13
 Posted: Mar 5, 2022 15:36
 Subject: Re: need help with part designer
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wildchicken13 (876)

Location:  USA, Illinois
Member Since Contact Type Status
Aug 11, 2014 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Wild Chicken
In Help, latte1234 writes:
  when I open part designer it says "please specify studio app folder" so I click
okay and it opens my files, and I can't find the studio file in any folder,
so I move it to documents and I find it, when I open it it says "studio app folder
invalid, would you like to try another folder" if anyone know how to fix this
than thank you, if not than thanks any way

https://forum.bricklink.com/
 Author: SylvainLS View Messages Posted By SylvainLS
 Posted: Mar 4, 2022 16:46
 Subject: Re: STUDIO missing brick
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SylvainLS (46)

Location:  France, Nouvelle-Aquitaine
Member Since Contact Type Status
Apr 25, 2014 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store Closed Store: BuyerOnly
BrickLink Discussions Moderator (?)
In Related Software, legomanone234 writes:
  The plate 2x12 is not showing up and I need it it is no where on bricklink studio

The part is there.
Please read the “I can’t find this part” FAQ https://forum.bricklink.com/viewtopic.php?f=6&t=6368
to find it.

It’s on the dedicated forum for Studio and PartDesigner, which is https://forum.bricklink.com/
(hover over the red Studio icon on every page, then click “Studio Forum”).
 Author: legomanone234 View Messages Posted By legomanone234
 Posted: Mar 4, 2022 16:20
 Subject: STUDIO missing brick
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legomanone234 (1)

Location:  USA, New York
Member Since Contact Type Status
Jan 7, 2022 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store Closed Store: Cool Box
The plate 2x12 is not showing up and I need it it is no where on bricklink studio
 Author: Brickwilbo View Messages Posted By Brickwilbo
 Posted: Mar 3, 2022 11:03
 Subject: Re: Studio build view help
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Brickwilbo (1534)

Location:  Netherlands, Gelderland
Member Since Contact Type Status Collage
Oct 24, 2007 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
View Collage Pic
Store Closed Store: Brickwilbo Betuwe Bricks
BrickLink Discussions Moderator (?)
In Related Software, DSA82 writes:
  I am trying to get to grips with this program after using LDD for many years.

Is there a way to get the view of the build you are designing in the same perspective
as LDD had? I tried the various viewing controls I could find, but none of them
work for me as much as LDD did.

I am trying to switch because of new parts, colours and support, but the transition
is hard and it would to have this question answered.

The dedicated Studio forum is here: https://forum.bricklink.com/
 Author: DSA82 View Messages Posted By DSA82
 Posted: Mar 3, 2022 07:48
 Subject: Studio build view help
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DSA82 (0)

Location:  United Kingdom, England
Member Since Contact Type Status
Jun 1, 2015 Member Does Not Allow Contact Buyer
Buying Privileges - OK
I am trying to get to grips with this program after using LDD for many years.

Is there a way to get the view of the build you are designing in the same perspective
as LDD had? I tried the various viewing controls I could find, but none of them
work for me as much as LDD did.

I am trying to switch because of new parts, colours and support, but the transition
is hard and it would to have this question answered.
 Author: Andrsv View Messages Posted By Andrsv
 Posted: Mar 2, 2022 01:17
 Subject: Re: Brick Seller
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Andrsv (2875)

Location:  Norway, Rogaland
Member Since Contact Type Status
Jun 23, 2016 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: AVBRICKS AS
In Related Software, The_BrickRoom writes:
  So I haven't really heard much about this. (just happened to stumble upon
this) So does anyone use Brick Seller? I am currently using Brick Freedom but
it charges 1% on the order total which I think is a little to much for me an
so was thinking about swiching over to Brick Seller. thoughts anyone.

-Phil

I used brickseller a bit, but it didnt quite fit my usage. I needed multiple
storage positions for each lot. Also it automatically made all remarks uppercase.
Also it was rather slow. Other than that it worked Great.

I made my own solution instead
 Author: Area51Bricks View Messages Posted By Area51Bricks
 Posted: Mar 1, 2022 20:24
 Subject: Brick Seller
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Area51Bricks (210)

Location:  USA, Texas
Member Since Contact Type Status
Aug 20, 2019 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Area 51 Bricks
So I haven't really heard much about this. (just happened to stumble upon
this) So does anyone use Brick Seller? I am currently using Brick Freedom but
it charges 1% on the order total which I think is a little to much for me an
so was thinking about swiching over to Brick Seller. thoughts anyone.

-Phil
 Author: sandman View Messages Posted By sandman
 Posted: Mar 1, 2022 12:00
 Subject: Re: Brickstore Set Part QTY
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sandman (2552)

Location:  Germany, Bayern
Member Since Contact Type Status
Jan 15, 2003 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Brickforge
In Related Software, DawnTreader writes:
  I am wondering if I am just not seeing it or if it's not there...

Is there a way to see the quantity of parts in a set in the brickstore list?
I have a list that I made of all my sets, now I need a way to get the part quantity
of that list.

I am trying to determine the average amount of parts in my sets for a family
project and being able to conglomerate and play with set data is important.

I have been trying to find a way to get a set list with part quantity to excel
so I can work with the numbers.

Any and all help appreciated.

If you want a list of all the parts in all your sets, you can do this:

Make a copy of your document with the sets, then

Edit › Select All
Edit › Part out item...
Yes, into current document
Check the part out options for each, or just press Return repeatedly
Edit › Select All
Edit › Consolidate
Yes to all
Edit › Select All

And look at the document statistics in the Info dock.

HTH
 Author: BlueDevilBricks View Messages Posted By BlueDevilBricks
 Posted: Mar 1, 2022 00:18
 Subject: Re: Brickstore Set Part QTY
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BlueDevilBricks (702)

Location:  USA, Pennsylvania
Member Since Contact Type Status
Dec 13, 2021 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Blue Devil Bricks
Brickset gives you that option. You can add your sets to your account there and
then there is a download as CSV button

In Related Software, DawnTreader writes:
  I am wondering if I am just not seeing it or if it's not there...

Is there a way to see the quantity of parts in a set in the brickstore list?
I have a list that I made of all my sets, now I need a way to get the part quantity
of that list.

I am trying to determine the average amount of parts in my sets for a family
project and being able to conglomerate and play with set data is important.

I have been trying to find a way to get a set list with part quantity to excel
so I can work with the numbers.

Any and all help appreciated.

Thanks
DawnTreader
 Author: Brick.Door View Messages Posted By Brick.Door
 Posted: Feb 28, 2022 23:59
 Subject: Re: Brickstore Set Part QTY
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Brick.Door (7524)

Location:  USA, New York
Member Since Contact Type Status
Sep 24, 2010 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Brick Door
In Related Software, DawnTreader writes:
  I am wondering if I am just not seeing it or if it's not there...

Is there a way to see the quantity of parts in a set in the brickstore list?
I have a list that I made of all my sets, now I need a way to get the part quantity
of that list.

I am trying to determine the average amount of parts in my sets for a family
project and being able to conglomerate and play with set data is important.

I have been trying to find a way to get a set list with part quantity to excel
so I can work with the numbers.

Any and all help appreciated.

Thanks
DawnTreader

No, I don't think that is available in Brickstore.

In Bricklink you can download the entire catalog of sets - it has the name, year
released and weight but not the part count.

So I'm afraid you would need to look each one up and add to your spreadsheet
manually.
 Author: DawnTreader View Messages Posted By DawnTreader
 Posted: Feb 28, 2022 21:46
 Subject: Brickstore Set Part QTY
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DawnTreader (0)

Location:  Canada, British Columbia
Member Since Contact Type Status
Feb 28, 2022 Contact Member Buyer
Buying Privileges - OK
I am wondering if I am just not seeing it or if it's not there...

Is there a way to see the quantity of parts in a set in the brickstore list?
I have a list that I made of all my sets, now I need a way to get the part quantity
of that list.

I am trying to determine the average amount of parts in my sets for a family
project and being able to conglomerate and play with set data is important.

I have been trying to find a way to get a set list with part quantity to excel
so I can work with the numbers.

Any and all help appreciated.

Thanks
DawnTreader
 Author: randyf View Messages Posted By randyf
 Posted: Feb 28, 2022 16:44
 Subject: Re: How color is determined in catalog
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randyf (442)

Location:  USA, Ohio
Member Since Contact Type Status
Sep 16, 2009 Member Does Not Allow Contact Seller
Buying Privileges - OKSelling Privileges - OK
Store Closed Store: The Bricking Spectre
BrickLink Catalog Administrator (?)
In Related Software, randyf writes:
  In Related Software, ryanaitch writes:
  In Related Software, randyf writes:
  In Related Software, ryanaitch writes:
  In Related Software, randyf writes:
  In Related Software, SylvainLS writes:
  In Related Software, Mitmat writes:
  Hello,

I'm working on a project to compute artwork with Lego bricks from a picture:
https://panbricks.com

I need the closest hexadecimal color code of physical bricks to compute an artwork.
Currently I use a table extracted from https://rebrickable.com/colors/

It works but in some colors I see a significant difference between virtual artwork
and physical artwork (for instance the "Yellowish Green").

I found several sources of color code and one of them is the bricklink's
catalog colors: https://www.bricklink.com/catalogColors.asp

I wonder how the color codes of this catalog have been determined. Is it close
to the physical materials of Lego bricks? I hesitate to change my reference table
to use the bricklink table.

This is the reference you should use: http://www.ryanhowerter.net/colors.php


The current BrickLink color codes are much closer to reality than the ones on
Ryan's chart.

The BrickLink ones are included, check the "Show All Fan Sites" tab


Yes, I know. But they aren't up to date.

Fair enough — and, now they are up to date

Really nice work on those by the way. I'm not sure what your method is but
they really do *feel* right, more than any other set of hexes I've seen.
(Mx Aqua Green seems much too dark though?)

Thanks,
Ryan


Want to know how I did them?

I used *your* photographs of parts from Flickr to average the colors over many
areas of the image.


By the way, I haven't done all of the colors, but I did do quite a few of
them. I think BrickLink has the best HEX values out there now for the ones that
I have updated. I plan to get to more of them, but it takes some time.
 Author: randyf View Messages Posted By randyf
 Posted: Feb 28, 2022 16:39
 Subject: Re: How color is determined in catalog
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randyf (442)

Location:  USA, Ohio
Member Since Contact Type Status
Sep 16, 2009 Member Does Not Allow Contact Seller
Buying Privileges - OKSelling Privileges - OK
Store Closed Store: The Bricking Spectre
BrickLink Catalog Administrator (?)
In Related Software, ryanaitch writes:
  In Related Software, randyf writes:
  In Related Software, ryanaitch writes:
  In Related Software, randyf writes:
  In Related Software, SylvainLS writes:
  In Related Software, Mitmat writes:
  Hello,

I'm working on a project to compute artwork with Lego bricks from a picture:
https://panbricks.com

I need the closest hexadecimal color code of physical bricks to compute an artwork.
Currently I use a table extracted from https://rebrickable.com/colors/

It works but in some colors I see a significant difference between virtual artwork
and physical artwork (for instance the "Yellowish Green").

I found several sources of color code and one of them is the bricklink's
catalog colors: https://www.bricklink.com/catalogColors.asp

I wonder how the color codes of this catalog have been determined. Is it close
to the physical materials of Lego bricks? I hesitate to change my reference table
to use the bricklink table.

This is the reference you should use: http://www.ryanhowerter.net/colors.php


The current BrickLink color codes are much closer to reality than the ones on
Ryan's chart.

The BrickLink ones are included, check the "Show All Fan Sites" tab


Yes, I know. But they aren't up to date.

Fair enough — and, now they are up to date

Really nice work on those by the way. I'm not sure what your method is but
they really do *feel* right, more than any other set of hexes I've seen.
(Mx Aqua Green seems much too dark though?)

Thanks,
Ryan


Want to know how I did them?

I used *your* photographs of parts from Flickr to average the colors over many
areas of the image.
 Author: rylie_aitch View Messages Posted By rylie_aitch
 Posted: Feb 28, 2022 16:32
 Subject: Re: How color is determined in catalog
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rylie_aitch (248)

Location:  USA, Colorado
Member Since Contact Type Status
Jul 12, 2021 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: rylie_store
In Related Software, randyf writes:
  In Related Software, ryanaitch writes:
  In Related Software, randyf writes:
  In Related Software, SylvainLS writes:
  In Related Software, Mitmat writes:
  Hello,

I'm working on a project to compute artwork with Lego bricks from a picture:
https://panbricks.com

I need the closest hexadecimal color code of physical bricks to compute an artwork.
Currently I use a table extracted from https://rebrickable.com/colors/

It works but in some colors I see a significant difference between virtual artwork
and physical artwork (for instance the "Yellowish Green").

I found several sources of color code and one of them is the bricklink's
catalog colors: https://www.bricklink.com/catalogColors.asp

I wonder how the color codes of this catalog have been determined. Is it close
to the physical materials of Lego bricks? I hesitate to change my reference table
to use the bricklink table.

This is the reference you should use: http://www.ryanhowerter.net/colors.php


The current BrickLink color codes are much closer to reality than the ones on
Ryan's chart.

The BrickLink ones are included, check the "Show All Fan Sites" tab


Yes, I know. But they aren't up to date.

Fair enough — and, now they are up to date

Really nice work on those by the way. I'm not sure what your method is but
they really do *feel* right, more than any other set of hexes I've seen.
(Mx Aqua Green seems much too dark though?)

Thanks,
Ryan
 Author: randyf View Messages Posted By randyf
 Posted: Feb 28, 2022 13:24
 Subject: Re: How color is determined in catalog
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randyf (442)

Location:  USA, Ohio
Member Since Contact Type Status
Sep 16, 2009 Member Does Not Allow Contact Seller
Buying Privileges - OKSelling Privileges - OK
Store Closed Store: The Bricking Spectre
BrickLink Catalog Administrator (?)
In Related Software, ryanaitch writes:
  In Related Software, randyf writes:
  In Related Software, SylvainLS writes:
  In Related Software, Mitmat writes:
  Hello,

I'm working on a project to compute artwork with Lego bricks from a picture:
https://panbricks.com

I need the closest hexadecimal color code of physical bricks to compute an artwork.
Currently I use a table extracted from https://rebrickable.com/colors/

It works but in some colors I see a significant difference between virtual artwork
and physical artwork (for instance the "Yellowish Green").

I found several sources of color code and one of them is the bricklink's
catalog colors: https://www.bricklink.com/catalogColors.asp

I wonder how the color codes of this catalog have been determined. Is it close
to the physical materials of Lego bricks? I hesitate to change my reference table
to use the bricklink table.

This is the reference you should use: http://www.ryanhowerter.net/colors.php


The current BrickLink color codes are much closer to reality than the ones on
Ryan's chart.

The BrickLink ones are included, check the "Show All Fan Sites" tab


Yes, I know. But they aren't up to date.
 Author: axaday View Messages Posted By axaday
 Posted: Feb 28, 2022 10:12
 Subject: Re: How color is determined in catalog
 Viewed: 44 times
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axaday (7302)

Location:  USA, Oklahoma
Member Since Contact Type Status
Jun 28, 2005 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store Closed Store: Axaday
In Related Software, ryanaitch writes:
  Has anyone (axaday?) seen parts that could be 371 Warm Tan yet?

I just looked over the other new Friends sets in promotional images and nothing
jumps out at me. There are a couple of minidolls that look Nougat, but could
maybe be another color. There's a tan terrier in 41718 that could maybe
be a new color.
 Author: rylie_aitch View Messages Posted By rylie_aitch
 Posted: Feb 28, 2022 10:01
 Subject: Re: How color is determined in catalog
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rylie_aitch (248)

Location:  USA, Colorado
Member Since Contact Type Status
Jul 12, 2021 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: rylie_store
In Related Software, randyf writes:
  In Related Software, SylvainLS writes:
  In Related Software, Mitmat writes:
  Hello,

I'm working on a project to compute artwork with Lego bricks from a picture:
https://panbricks.com

I need the closest hexadecimal color code of physical bricks to compute an artwork.
Currently I use a table extracted from https://rebrickable.com/colors/

It works but in some colors I see a significant difference between virtual artwork
and physical artwork (for instance the "Yellowish Green").

I found several sources of color code and one of them is the bricklink's
catalog colors: https://www.bricklink.com/catalogColors.asp

I wonder how the color codes of this catalog have been determined. Is it close
to the physical materials of Lego bricks? I hesitate to change my reference table
to use the bricklink table.

This is the reference you should use: http://www.ryanhowerter.net/colors.php


The current BrickLink color codes are much closer to reality than the ones on
Ryan's chart.

The BrickLink ones are included, check the "Show All Fan Sites" tab Someday
I hope to get a colorimeter and make my own RGB codes for everything. The official
ones from Lego, while nice to see, really aren't very accurate.

Has anyone (axaday?) seen parts that could be 371 Warm Tan yet?
 Author: Brickwilbo View Messages Posted By Brickwilbo
 Posted: Feb 28, 2022 07:21
 Subject: Re: Missing Parts in Bricklink Studio
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Brickwilbo (1534)

Location:  Netherlands, Gelderland
Member Since Contact Type Status Collage
Oct 24, 2007 Contact Member Seller
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BrickLink Discussions Moderator (?)
In Inventories, thomas0906 writes:
  Hi
I am new to Bricklink Studio.
Yesterday I tried to build a train from set 60197.
After importing the parts there is a list of missing parts.
One of them is a 9V engine with orange holes for the wheels.
I dont know, why parts ar emissing?
How can I get these missing parts for the studio?
Especially this 9V engine?

Thanx and regards
Thomas

The dedicated forum for Studio and PartDesigner is https://forum.bricklink.com/
(hover over the red Studio icon on every page, then click “Studio Forum”).

Please search the forum for your question before posting a new one (the search
box is in the very dark grey banner).
There’s indexes of known bugs and suggestions that you can browse first:
Studio: https://forum.bricklink.com/viewtopic.php?f=4&t=5579
PartDesigner: https://forum.bricklink.com/viewtopic.php?f=10&t=5589
 Author: thomas0906 View Messages Posted By thomas0906
 Posted: Feb 28, 2022 06:50
 Subject: Missing Parts in Bricklink Studio
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thomas0906 (0)

Location:  Germany, Niedersachsen
Member Since Contact Type Status
Feb 27, 2022 Contact Member Buyer
Buying Privileges - OK
Hi
I am new to Bricklink Studio.
Yesterday I tried to build a train from set 60197.
After importing the parts there is a list of missing parts.
One of them is a 9V engine with orange holes for the wheels.
I dont know, why parts ar emissing?
How can I get these missing parts for the studio?
Especially this 9V engine?

Thanx and regards
Thomas
 Author: axaday View Messages Posted By axaday
 Posted: Feb 28, 2022 06:36
 Subject: Re: How color is determined in catalog
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axaday (7302)

Location:  USA, Oklahoma
Member Since Contact Type Status
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In Related Software, axaday writes:
  In Related Software, randyf writes:
  In Related Software, SylvainLS writes:

  BTW, have you (admins) already started thinking about the new TLG Medium Brown
colour and how that would affect the old but recently named BL Medium Brown?


None of us on the admin team have yet to see the new color in person. User axaday
has some of the new parts and said they are very close to the old Medium Brown.
We will probably make some sort of decision in the first couple of weeks of March.
Until then, the new parts are being added as Medium Brown for catalog expediency.

I didn't think to take a reference pic. I'm headed to bed right now,
but I will try to remember to take a picture of Priyanka with
 
Part No: 3626bpx276  Name: Minifigure, Head Male Eyebrows, White Pupils, Goatee and Grin Pattern - Blocked Open Stud
* 
3626bpx276 Minifigure, Head Male Eyebrows, White Pupils, Goatee and Grin Pattern - Blocked Open Stud
Parts: Minifigure, Head
tomorrow. And egad, that head needs a new picture also.
 






 Author: axaday View Messages Posted By axaday
 Posted: Feb 27, 2022 23:06
 Subject: Re: How color is determined in catalog
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axaday (7302)

Location:  USA, Oklahoma
Member Since Contact Type Status
Jun 28, 2005 Contact Member Seller
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In Related Software, randyf writes:
  In Related Software, SylvainLS writes:

  BTW, have you (admins) already started thinking about the new TLG Medium Brown
colour and how that would affect the old but recently named BL Medium Brown?


None of us on the admin team have yet to see the new color in person. User axaday
has some of the new parts and said they are very close to the old Medium Brown.
We will probably make some sort of decision in the first couple of weeks of March.
Until then, the new parts are being added as Medium Brown for catalog expediency.

I didn't think to take a reference pic. I'm headed to bed right now,
but I will try to remember to take a picture of Priyanka with
 
Part No: 3626bpx276  Name: Minifigure, Head Male Eyebrows, White Pupils, Goatee and Grin Pattern - Blocked Open Stud
* 
3626bpx276 Minifigure, Head Male Eyebrows, White Pupils, Goatee and Grin Pattern - Blocked Open Stud
Parts: Minifigure, Head
tomorrow. And egad, that head needs a new picture also.
 Author: randyf View Messages Posted By randyf
 Posted: Feb 27, 2022 22:54
 Subject: Re: How color is determined in catalog
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randyf (442)

Location:  USA, Ohio
Member Since Contact Type Status
Sep 16, 2009 Member Does Not Allow Contact Seller
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Store Closed Store: The Bricking Spectre
BrickLink Catalog Administrator (?)
In Related Software, SylvainLS writes:

  BTW, have you (admins) already started thinking about the new TLG Medium Brown
colour and how that would affect the old but recently named BL Medium Brown?


None of us on the admin team have yet to see the new color in person. User axaday
has some of the new parts and said they are very close to the old Medium Brown.
We will probably make some sort of decision in the first couple of weeks of March.
Until then, the new parts are being added as Medium Brown for catalog expediency.
 Author: SylvainLS View Messages Posted By SylvainLS
 Posted: Feb 27, 2022 19:35
 Subject: Re: How color is determined in catalog
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SylvainLS (46)

Location:  France, Nouvelle-Aquitaine
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BrickLink Discussions Moderator (?)
In Related Software, randyf writes:
  […]
  This is the reference you should use: http://www.ryanhowerter.net/colors.php


The current BrickLink color codes are much closer to reality than the ones on
Ryan's chart.

Oh, I didn’t notice that the patches in BL’s chart got an update too

Now one problem is that RGB values are well and good… but TLG doesn’t make its
plastics by mixing RGB (or rather CMY(K)) pellets and the colours used in instructions
(CMYK this time) aren’t that good nor realistic either.  So, one has either to
work hard to find what’s good for their purpose or be content with “good enough”
and, if the latter, about any current list is.


BTW, have you (admins) already started thinking about the new TLG Medium Brown
colour and how that would affect the old but recently named BL Medium Brown?
 Author: randyf View Messages Posted By randyf
 Posted: Feb 27, 2022 19:09
 Subject: Re: How color is determined in catalog
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randyf (442)

Location:  USA, Ohio
Member Since Contact Type Status
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BrickLink Catalog Administrator (?)
In Related Software, SylvainLS writes:
  In Related Software, Mitmat writes:
  Hello,

I'm working on a project to compute artwork with Lego bricks from a picture:
https://panbricks.com

I need the closest hexadecimal color code of physical bricks to compute an artwork.
Currently I use a table extracted from https://rebrickable.com/colors/

It works but in some colors I see a significant difference between virtual artwork
and physical artwork (for instance the "Yellowish Green").

I found several sources of color code and one of them is the bricklink's
catalog colors: https://www.bricklink.com/catalogColors.asp

I wonder how the color codes of this catalog have been determined. Is it close
to the physical materials of Lego bricks? I hesitate to change my reference table
to use the bricklink table.

This is the reference you should use: http://www.ryanhowerter.net/colors.php


The current BrickLink color codes are much closer to reality than the ones on
Ryan's chart.
 Author: SylvainLS View Messages Posted By SylvainLS
 Posted: Feb 27, 2022 08:51
 Subject: Re: How color is determined in catalog
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SylvainLS (46)

Location:  France, Nouvelle-Aquitaine
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BrickLink Discussions Moderator (?)
In Related Software, Mitmat writes:
  Hello,

I'm working on a project to compute artwork with Lego bricks from a picture:
https://panbricks.com

I need the closest hexadecimal color code of physical bricks to compute an artwork.
Currently I use a table extracted from https://rebrickable.com/colors/

It works but in some colors I see a significant difference between virtual artwork
and physical artwork (for instance the "Yellowish Green").

I found several sources of color code and one of them is the bricklink's
catalog colors: https://www.bricklink.com/catalogColors.asp

I wonder how the color codes of this catalog have been determined. Is it close
to the physical materials of Lego bricks? I hesitate to change my reference table
to use the bricklink table.

This is the reference you should use: http://www.ryanhowerter.net/colors.php
 Author: Mitmat View Messages Posted By Mitmat
 Posted: Feb 27, 2022 08:31
 Subject: How color is determined in catalog
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Mitmat (32)

Location:  France, Île-de-France
Member Since Contact Type Status
Nov 2, 2013 Member Does Not Allow Contact Buyer
Buying Privileges - OK
Hello,

I'm working on a project to compute artwork with Lego bricks from a picture:
https://panbricks.com

I need the closest hexadecimal color code of physical bricks to compute an artwork.
Currently I use a table extracted from https://rebrickable.com/colors/

It works but in some colors I see a significant difference between virtual artwork
and physical artwork (for instance the "Yellowish Green").

I found several sources of color code and one of them is the bricklink's
catalog colors: https://www.bricklink.com/catalogColors.asp

I wonder how the color codes of this catalog have been determined. Is it close
to the physical materials of Lego bricks? I hesitate to change my reference table
to use the bricklink table.
 Author: SylvainLS View Messages Posted By SylvainLS
 Posted: Feb 24, 2022 21:39
 Subject: Re: Problem with steps (especially imported file)
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SylvainLS (46)

Location:  France, Nouvelle-Aquitaine
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BrickLink Discussions Moderator (?)
First, two small notes:

1. It’s Studio, no dot (the dot was removed when it went from 1.0 to 2.0 a few
years ago).

2. The official Studio forum is https://forum.bricklink.com .


In Related Software, saganth writes:
  […]
Well this just gets weirder. I managed to import a Stud.io file into LDD, and
as I expected it said some pieces couldn't be shown or placed properly, so
most of the structure is present, with a few gaps. But in particular two REALY
weird things:

1. some of the gaps are ordinary run-of-the-mill pieces (like, for example, 1x4
bricks) in totoally ordinary correct placement that now refuse to be filled?

If bricks are slightly turned or moved, they can be detected by LDD (or LDD for
that matter) as colliding.  That has nothing to do with their “simpleness” but
with maths, and especially with maths on computers.

There can also be wrong conversion information in Studio for some parts.

Also note that LDD removes one part but collisions occur between at least two
parts, so it maybe one of the other parts that is “misplaced” and the “culprit”
but the “innocent” one was removed.


  2. Some Stud.io parts DO show in the model in LDD - kind of. For example, the
minifigure utensil ingot piece, or goldbrick, which I didn't know existed
until switching to Stud.io, is displayable in LDD, and even identifies the piece
at the bottom of the window if I highlight one of them.... but if I try to FIND
it in LDD's parts display on the left side, it doesn't show! I can't
find it searching for its part number or its name (neither 'ingot' nor
'goldbrick' work).

That must be because you don’t know about the Extended mode of LDD (menu View
| New themes | LDD Extended).

The “normal” mode shows a selection of bricks only and in certain colours only
(no, they are not the actual available/produced colours, or at least they have
not been for a while; of course, some are missing, but, more importantly, some
are proposed while they were never produced).

Extended shows ALL the bricks known to LDD, in a unique colour (by default red),
and you can paint any brick in any colour (with more colours than in “normal,”
and with a different UI).

Also, the last parts updates of LDD (at least the last 3, IIRC) didn’t add parts
to the “normal” mode: the new parts were only available in Extended.  They even
_removed_ parts from “normal.”

(The ingot is available in LDD in two versions: 96910, unmarked; and 99563, with
details, in the Misc category (post sign icon).  Both have been there since at
least 4.3.9 / 6 years (the beginning of my historical data).)
 Author: saganth View Messages Posted By saganth
 Posted: Feb 24, 2022 19:32
 Subject: Re: Problem with steps (especially imported file)
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saganth (123)

Location:  USA, Wisconsin
Member Since Contact Type Status
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In Related Software, iprice writes:
  JFYI - LDD can be updated with lots of new pieces (some that aren't even
in tud.io just yet). There is a way to MOD the original file and add the new
parts. It works great (for the most part), but slows down the software's
initial loadtime terribly. Also some collisions/connections don't work properly,
but these are minor things. I prefer LDD in many ways, but now use Stud.io for
the most part - mainly for the excellent Instruction Maker.

Well this just gets weirder. I managed to import a Stud.io file into LDD, and
as I expected it said some pieces couldn't be shown or placed properly, so
most of the structure is present, with a few gaps. But in particular two REALY
weird things:

1. some of the gaps are ordinary run-of-the-mill pieces (like, for example, 1x4
bricks) in totoally ordinary correct placement that now refuse to be filled?

2. Some Stud.io parts DO show in the model in LDD - kind of. For example, the
minifigure utensil ingot piece, or goldbrick, which I didn't know existed
until switching to Stud.io, is displayable in LDD, and even identifies the piece
at the bottom of the window if I highlight one of them.... but if I try to FIND
it in LDD's parts display on the left side, it doesn't show! I can't
find it searching for its part number or its name (neither 'ingot' nor
'goldbrick' work).
 Author: jennnifer View Messages Posted By jennnifer
 Posted: Feb 24, 2022 11:36
 Subject: Re: Stickers in Studio
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jennnifer (3534)

Location:  USA, Illinois
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Store: Old Grey Bricks
In Help, RudiLego writes:
  Hi,
LEGO sets often include stickers. I am making virtual building in Studio and
sticker would really help me. How I can add stickers to buildings in Studio ?

Head on over to the Studio forum:

https://forum.bricklink.com/
 Author: RudiLego View Messages Posted By RudiLego
 Posted: Feb 24, 2022 10:06
 Subject: Stickers in Studio
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RudiLego (0)

Location:  Poland, w. Zachodniopomorskie
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Hi,
LEGO sets often include stickers. I am making virtual building in Studio and
sticker would really help me. How I can add stickers to buildings in Studio ?
 Author: iprice View Messages Posted By iprice
 Posted: Feb 23, 2022 19:48
 Subject: Re: Problem with steps (especially imported file)
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iprice (1252)

Location:  United Kingdom, England
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In Related Software, saganth writes:
  
  In the instructions maker you can select the whole model and break it down into
individual steps, so that each piece then becomes an individual step. You can
then grab piece(s) from other steps and drag them into any step. You can then
create sub-models/groups from these if you wish, all from within the Instruction
Maker.

Is there a tutorial video about this on YouTube by any chance? This is the first
I've heard of a "Instruction Maker".

Click on the second from right icon (book) at the top of the Stud.io main screen
(it says "Instruction" underneath), next to "Mosaic"

The instructions editor is pretty powerful and allows you to manipulate the order
(and way) in which parts are used. Groups and multiples of steps can be made
easily. It's not particularly user-friendly, but it doesn;t take too long
to get the hang of it.
 Author: saganth View Messages Posted By saganth
 Posted: Feb 23, 2022 17:03
 Subject: Re: Problem with steps (especially imported file)
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saganth (123)

Location:  USA, Wisconsin
Member Since Contact Type Status
Jun 24, 2018 Contact Member Buyer
Buying Privileges - OK
  In the instructions maker you can select the whole model and break it down into
individual steps, so that each piece then becomes an individual step. You can
then grab piece(s) from other steps and drag them into any step. You can then
create sub-models/groups from these if you wish, all from within the Instruction
Maker.

Is there a tutorial video about this on YouTube by any chance? This is the first
I've heard of a "Instruction Maker".
 Author: iprice View Messages Posted By iprice
 Posted: Feb 23, 2022 16:38
 Subject: Re: Problem with steps (especially imported file)
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iprice (1252)

Location:  United Kingdom, England
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In Related Software, saganth writes:
  Started using Stud.io a few months ago after working with LDD for years. First
thing I did was import my biggest model to make a slew of improvements and take
advantage of the expanded parts library.

I did not know about how to use the Steps, thinking it would be an automated
thing like in LDD when you use it to create the building instructions. I just
learned this is not the case. So now I have less than a dozen steps listed and
some contain no parts and the rest contain soooooo many parts it's not funny.

Rather than pull my hair out in despair of having to painstakingly copy and disassemble
the model in layers to create steps for this thing (the model's over 3100
parts now, formerly 2000+), I am wondering if I can import the Stud.io file back
into LDD? I haven't used many parts missing from the LDD parts library and
can easily mark/list them before deleting them from the Stud.io file before importing,
but does anyone know if this reverse importation can be done? Or does anyone
have an alternate suggestion for resolving this problem in Stud.io alone?

In the instructions maker you can select the whole model and break it down into
individual steps, so that each piece then becomes an individual step. You can
then grab piece(s) from other steps and drag them into any step. You can then
create sub-models/groups from these if you wish, all from within the Instruction
Maker.

Before trying any of that though, make sure you make a duplicate file elsewhere
on your system - just in case!

JFYI - LDD can be updated with lots of new pieces (some that aren't even
in tud.io just yet). There is a way to MOD the original file and add the new
parts. It works great (for the most part), but slows down the software's
initial loadtime terribly. Also some collisions/connections don't work properly,
but these are minor things. I prefer LDD in many ways, but now use Stud.io for
the most part - mainly for the excellent Instruction Maker.
 Author: saganth View Messages Posted By saganth
 Posted: Feb 23, 2022 16:13
 Subject: Problem with steps (especially imported file)
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saganth (123)

Location:  USA, Wisconsin
Member Since Contact Type Status
Jun 24, 2018 Contact Member Buyer
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Started using Stud.io a few months ago after working with LDD for years. First
thing I did was import my biggest model to make a slew of improvements and take
advantage of the expanded parts library.

I did not know about how to use the Steps, thinking it would be an automated
thing like in LDD when you use it to create the building instructions. I just
learned this is not the case. So now I have less than a dozen steps listed and
some contain no parts and the rest contain soooooo many parts it's not funny.

Rather than pull my hair out in despair of having to painstakingly copy and disassemble
the model in layers to create steps for this thing (the model's over 3100
parts now, formerly 2000+), I am wondering if I can import the Stud.io file back
into LDD? I haven't used many parts missing from the LDD parts library and
can easily mark/list them before deleting them from the Stud.io file before importing,
but does anyone know if this reverse importation can be done? Or does anyone
have an alternate suggestion for resolving this problem in Stud.io alone?
 Author: 1001bricks View Messages Posted By 1001bricks
 Posted: Feb 22, 2022 21:07
 Subject: Re: Cannot uninstall
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1001bricks (52382)

Location:  France, Provence-Alpes-Côte d'Azur
Member Since Contact Type Status
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Store: 1001bricks
In Designer Program, Jairgtr writes:
  So I installed Stud.io a onto my computer a few months back but I am not able
to uninstall it. I've gone into computer files and uninstalled it but it
still shows up on my computer. Is there no way to completely uninstall Stud.io??

This isn't the studio forum, it's here:
https://forum.bricklink.com/

NEVER "uninstall" as you seem have done; deleting files in C:\Program Files or
such...

If those files are still in your desktop garbage, please restore them first!

Please use your normal application uninstaller to do so (location depends system/version),
just like for any other program.
It should be named like "Studio 2.0" from "BrickLink Corporation".

There are other solutions - but I guess this should be discussed (including with
dev team) in the proper forum.

Hoping that helps -
 Author: Jairgtr View Messages Posted By Jairgtr
 Posted: Feb 22, 2022 19:13
 Subject: Cannot uninstall
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Jairgtr (0)

Location:  USA, Washington
Member Since Contact Type Status
Jan 23, 2019 Contact Member Buyer
Buying Privileges - OK
So I installed Stud.io a onto my computer a few months back but I am not able
to uninstall it. I've gone into computer files and uninstalled it but it
still shows up on my computer. Is there no way to completely uninstall Stud.io??
 Author: Beebs View Messages Posted By Beebs
 Posted: Feb 22, 2022 15:12
 Subject: Re: Integrations to Manage Minifigs Inventory
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Beebs (327)

Location:  USA, New York
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Store: Adulting is Hard
Bumping to see if anybody has maybe some input on this. Thanks a ton!

In Related Software, Beebs writes:
  Hi All,

Sorry if this is a repeat topic. Scanned through a little bit and didn't
really find exactly what I'm looking for. Currently I collect and [mostly]
sell Minifigs, and with the additional IRS reporting requirements, I want to
keep better records rather than the arbitrary cost distribution at time of sale
that is currently taking place. I've attached copies of my two spreadsheets
for others to see what I'm doing, with external personal info redacted.

First, I'm spending a ton of time trying to manage 3 separate locations.
When I receive a new fig, I first log the entire purchase in my main spreadsheet,
check if I have the fig in my minifigs spreadsheet, enter it in the spreadsheet
with current avg. used value, and list it in BL if applicable. Previously, I
would log partial figs and identify what was missing, but have moved away from
this with the exception of very expensive ones in favor of just leaving them
in a bin for later addressing. Based on this method, each minifig has an average
sell value, but no true inventory value based on purchase price. Based
on this, I can't establish a true CoGS at point of sale, and as a result,
would be unable to derive accurate P&L during tax time.

If I wanted to figure out actual inventory value based on purchase price, I would
need to know the full lot value, all figures (or pieces) in the lot, and how
I would want to distribute. This becomes difficult when logging in 500+ minifigs,
as I can't distribute until all get logged in. Also, when I keep a portion
of the figs in the lot, I write those off as a sale to myself at $0, usually
at a lower CoGS.

At point of sale, I go through and reduce/delete the minifigs from my minifig
spreadsheet, find a purchase of minifigs that still has value against it, log
the net sales price (gross less 3% BL fee, Paypal Fee, and shipping expense),
and log an arbitrary CoGS that is between 5% and 20% less than sale price.

Do any of the integrations help me simplify my costing and remove that minifigs
spreadsheet in a way that I can track all minifigs I own, and easily push specific
lots to Bricklink (For the same fig, one will be kept, others will get pushed
to the site)? Thanks in advance for the help!

Nadya and Justin
 Author: hpoort View Messages Posted By hpoort
 Posted: Feb 21, 2022 05:25
 Subject: Re: The following parts failed to import for 9656
 Viewed: 36 times
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hpoort (412)

Location:  Netherlands, Groningen
Member Since Contact Type Status
Oct 11, 2014 Contact Member Buyer
Buying Privileges - OK
In Help, allgenl writes:
  The following parts failed to import for 9656-1. What do I can?

Most Duplo parts are not available in Studio yet. Some are available in additional
parts packs or on LDraw, but not all. For this set, there is not much you can
do.

There is a separate forum for Studio: https://forum.bricklink.com

Please read the Parts FAQ in this post to find out more: https://forum.bricklink.com/viewtopic.php?f=6&t=6368
 Author: allgenl View Messages Posted By allgenl
 Posted: Feb 21, 2022 05:14
 Subject: The following parts failed to import for 9656
 Viewed: 78 times
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allgenl (0)

Location:  Russia, Moscow Region
Member Since Contact Type Status
Feb 20, 2022 Contact Member Buyer
Buying Privileges - OK
The following parts failed to import for 9656-1. What do I can?
 
 Author: Brickwilbo View Messages Posted By Brickwilbo
 Posted: Feb 21, 2022 04:34
 Subject: Re: PartDesigner gives problems
 Viewed: 30 times
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Brickwilbo (1534)

Location:  Netherlands, Gelderland
Member Since Contact Type Status Collage
Oct 24, 2007 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
View Collage Pic
Store Closed Store: Brickwilbo Betuwe Bricks
BrickLink Discussions Moderator (?)
In Related Software, Sallyvan02 writes:
  It's days that PartDesigner doesn't work giving me a window that says:
Failed to initialize PartDesigner.
Please report to studio@BrickLink

but I don't know how to solve it.
Thanks for your help.

The Stud.io dedicated forum is here:
https://forum.bricklink.com/
 Author: Sallyvan02 View Messages Posted By Sallyvan02
 Posted: Feb 21, 2022 03:17
 Subject: PartDesigner gives problems
 Viewed: 48 times
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Sallyvan02 (0)

Location:  Italy, Piemonte
Member Since Contact Type Status
Feb 10, 2022 Contact Member Buyer
Buying Privileges - OK
It's days that PartDesigner doesn't work giving me a window that says:
Failed to initialize PartDesigner.
Please report to studio@BrickLink

but I don't know how to solve it.
Thanks for your help.
 Author: jennnifer View Messages Posted By jennnifer
 Posted: Feb 19, 2022 12:56
 Subject: Re: Rendering issue
 Viewed: 31 times
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jennnifer (3534)

Location:  USA, Illinois
Member Since Contact Type Status
Sep 8, 2009 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Old Grey Bricks
In Problem, Leocg writes:
  Hi
Can anyone help me to render my design?
Everytime I go through the render process, I get a page full of code, then an
error message. The file saves as an i.o file and does not open when I try to
open it.
Any suggestions would be awesome!
Thanks

Head on over to the Studio forum:

https://forum.bricklink.com/
 Author: Leocg View Messages Posted By Leocg
 Posted: Feb 19, 2022 12:23
 Subject: Rendering issue
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Leocg (1)

Location:  United Kingdom, Scotland
Member Since Contact Type Status
Dec 31, 2021 Contact Member Buyer
Buying Privileges - OK
Hi
Can anyone help me to render my design?
Everytime I go through the render process, I get a page full of code, then an
error message. The file saves as an i.o file and does not open when I try to
open it.
Any suggestions would be awesome!
Thanks
 Author: Beebs View Messages Posted By Beebs
 Posted: Feb 16, 2022 11:30
 Subject: Integrations to Manage Minifigs Inventory
 Viewed: 52 times
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Beebs (327)

Location:  USA, New York
Member Since Contact Type Status
Mar 18, 2017 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
Store: Adulting is Hard
Hi All,

Sorry if this is a repeat topic. Scanned through a little bit and didn't
really find exactly what I'm looking for. Currently I collect and [mostly]
sell Minifigs, and with the additional IRS reporting requirements, I want to
keep better records rather than the arbitrary cost distribution at time of sale
that is currently taking place. I've attached copies of my two spreadsheets
for others to see what I'm doing, with external personal info redacted.

First, I'm spending a ton of time trying to manage 3 separate locations.
When I receive a new fig, I first log the entire purchase in my main spreadsheet,
check if I have the fig in my minifigs spreadsheet, enter it in the spreadsheet
with current avg. used value, and list it in BL if applicable. Previously, I
would log partial figs and identify what was missing, but have moved away from
this with the exception of very expensive ones in favor of just leaving them
in a bin for later addressing. Based on this method, each minifig has an average
sell value, but no true inventory value based on purchase price. Based
on this, I can't establish a true CoGS at point of sale, and as a result,
would be unable to derive accurate P&L during tax time.

If I wanted to figure out actual inventory value based on purchase price, I would
need to know the full lot value, all figures (or pieces) in the lot, and how
I would want to distribute. This becomes difficult when logging in 500+ minifigs,
as I can't distribute until all get logged in. Also, when I keep a portion
of the figs in the lot, I write those off as a sale to myself at $0, usually
at a lower CoGS.

At point of sale, I go through and reduce/delete the minifigs from my minifig
spreadsheet, find a purchase of minifigs that still has value against it, log
the net sales price (gross less 3% BL fee, Paypal Fee, and shipping expense),
and log an arbitrary CoGS that is between 5% and 20% less than sale price.

Do any of the integrations help me simplify my costing and remove that minifigs
spreadsheet in a way that I can track all minifigs I own, and easily push specific
lots to Bricklink (For the same fig, one will be kept, others will get pushed
to the site)? Thanks in advance for the help!

Nadya and Justin
 


 Author: Brickwilbo View Messages Posted By Brickwilbo
 Posted: Feb 12, 2022 15:10
 Subject: Re: CANNOT GET OUT OF THE BRICK MENU(?)
 Viewed: 38 times
 Topic: Related Software
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Brickwilbo (1534)

Location:  Netherlands, Gelderland
Member Since Contact Type Status Collage
Oct 24, 2007 Contact Member Seller
Buying Privileges - OKSelling Privileges - OK
View Collage Pic
Store Closed Store: Brickwilbo Betuwe Bricks
BrickLink Discussions Moderator (?)
In Related Software, WOWHOW33 writes:
  I GOT IN TO THE BRICK MENU WITH THE 'TAB' KEY BUT DON'T NOW WHY I
CANNOT GET OUT OF IT.
I UPLOADED THE SCREEN I CAN SEE. I CAN DO NOTHING AND THAT SCREEN WOULDN'T
CHANGE.
PLZ HELP ME!!

The dedicated forum for Studio and PartDesigner is https://forum.bricklink.com/
(hover over the red Studio icon on every page, then click “Studio Forum”).

There’s indexes of known bugs and suggestions that you can browse first:
Studio: https://forum.bricklink.com/viewtopic.php?f=4&t=5579
PartDesigner: https://forum.bricklink.com/viewtopic.php?f=10&t=5589

There’s a subforum, aptly named “Studio Parts,” to ask for parts: https://forum.bricklink.com/viewforum.php?f=6
And there’s a nice “I can’t find this part” FAQ https://forum.bricklink.com/viewtopic.php?f=6&t=6368
 Author: WOWHOW33 View Messages Posted By WOWHOW33
 Posted: Feb 12, 2022 09:51
 Subject: CANNOT GET OUT OF THE BRICK MENU(?)
 Viewed: 86 times
 Topic: Related Software
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WOWHOW33 (0)

Location:  South Korea, Kyonggi-do
Member Since Contact Type Status
Feb 12, 2022 Contact Member Buyer
Buying Privileges - OK
I GOT IN TO THE BRICK MENU WITH THE 'TAB' KEY BUT DON'T NOW WHY I
CANNOT GET OUT OF IT.
I UPLOADED THE SCREEN I CAN SEE. I CAN DO NOTHING AND THAT SCREEN WOULDN'T
CHANGE.
PLZ HELP ME!!
 
 Author: JJD.x View Messages Posted By JJD.x
 Posted: Feb 11, 2022 09:35
 Subject: Part Designer's Missing Parts
 Viewed: 56 times
 Topic: Related Software
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JJD.x (0)

Location:  Poland, w. Kujawsko-Pomorskie
Member Since Contact Type Status
Oct 21, 2019 Contact Member Buyer
Buying Privileges - OK
Hello, I'm writing because there is something wrong with my Part Designer.
I've tried to reinstalled it, along with the Stud.io, but everytime it doesn't
work. Error window says it's because Part Designer cannot find any parts.
I've tired to copy parts file to Part Designer file, or install Part Designer
files in Stud.io files, but it is failure again.
Could you please help me fix it somehow? Stud.io is working very well, but for
my purposes I need Part Designer too.
 

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