Discussion Forum: Thread 364582

 Author: Grimm_joww View Messages Posted By Grimm_joww
 Posted: Nov 26, 2024 04:04
 Subject: How to get fine movements in stud.io
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 Topic: Related Software
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Grimm_joww (352)

Location:  France, Auvergne-Rhône-Alpes
Member Since Contact Type Status
Feb 20, 2017 Contact Member Buyer
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Hi,
I'd like to mowe objects with the move tool in stud.io but at the moment
the movement is by jumps of 20 units. Is it possible to change this so I can
get fine movements please ?

Regards
 Author: SylvainLS View Messages Posted By SylvainLS
 Posted: Nov 26, 2024 08:18
 Subject: Re: How to get fine movements in stud.io
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SylvainLS (52)

Location:  France, Nouvelle-Aquitaine
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In Related Software, Grimm_joww writes:
  Hi,
I'd like to mowe objects with the move tool in stud.io but at the moment
the movement is by jumps of 20 units. Is it possible to change this so I can
get fine movements please ?

Hi,

See the help page on the Grid: https://studiohelp.bricklink.com/hc/en-us/articles/5411879028375-Grid
and on the Move tool: https://studiohelp.bricklink.com/hc/en-us/articles/5411126626199-Move-tool
(Missing from the help page: in the Move tool, Alt+arrow moves by 1 LDU.)


If you have other questions, the dedicated forum for Studio and PartDesigner
is https://forum.bricklink.com/ (hover over the red Studio icon on every page,
then click “Studio Forum”).

Please search the forum for your question before posting a new one (the search
box is in the very dark grey banner).
There’s indexes of known bugs and suggestions that you can browse first:
Studio: https://forum.bricklink.com/viewtopic.php?f=4&t=5579
PartDesigner: https://forum.bricklink.com/viewtopic.php?f=10&t=5589
And there’s suggestions you can vote for: https://forum.bricklink.com/viewforum.php?f=15
 Author: Grimm_joww View Messages Posted By Grimm_joww
 Posted: Nov 26, 2024 15:30
 Subject: Re: How to get fine movements in stud.io
 Viewed: 34 times
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Grimm_joww (352)

Location:  France, Auvergne-Rhône-Alpes
Member Since Contact Type Status
Feb 20, 2017 Contact Member Buyer
Buying Privileges - OK
In Related Software, SylvainLS writes:
  In Related Software, Grimm_joww writes:
  Hi,
I'd like to mowe objects with the move tool in stud.io but at the moment
the movement is by jumps of 20 units. Is it possible to change this so I can
get fine movements please ?

Hi,

See the help page on the Grid: https://studiohelp.bricklink.com/hc/en-us/articles/5411879028375-Grid
and on the Move tool: https://studiohelp.bricklink.com/hc/en-us/articles/5411126626199-Move-tool
(Missing from the help page: in the Move tool, Alt+arrow moves by 1 LDU.)


If you have other questions, the dedicated forum for Studio and PartDesigner
is https://forum.bricklink.com/ (hover over the red Studio icon on every page,
then click “Studio Forum”).

Please search the forum for your question before posting a new one (the search
box is in the very dark grey banner).
There’s indexes of known bugs and suggestions that you can browse first:
Studio: https://forum.bricklink.com/viewtopic.php?f=4&t=5579
PartDesigner: https://forum.bricklink.com/viewtopic.php?f=10&t=5589
And there’s suggestions you can vote for: https://forum.bricklink.com/viewforum.php?f=15

Thank you, I'm sorry I posted at the wrong place. I didn't find the stud.io
section.
I will try to get a look and understand what is explain as english is not my
birth language. Thanks
 Author: noid55 View Messages Posted By noid55
 Posted: Nov 26, 2024 08:21
 Subject: Re: How to get fine movements in stud.io
 Viewed: 47 times
 Topic: Help
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noid55 (31)

Location:  USA, Arizona
Member Since Contact Type Status
Oct 16, 2023 Contact Member Buyer
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Hi Grimm_joww,

I've experienced this frustration as well. A few methods I try to get around
this behavior (with varying degrees of success) are:

1. Select the 'Move' button (third from the left in the ribbon across
the top) and use each individual arrow (green, blue, red) as needed; image attached
below for reference.

2. Turn off 'Collision' (seventh from the left in the ribbon across the
top), then turn it back on after the connection is made; image attached below
for reference.

3. Turn off 'Snap' (eighth from the left in the ribbon across the top)
until the piece is near where I need it, then try turning it back on; image attached
below for reference.

4. Move a larger piece I want to connect the new piece to make the connection
then move the pair back to the place where the larger piece was located.

5. Selecting many pieces and using the ';Create Into Submodel' (bottom
right hand corner of the display near the Part list) so many pieces are basically
treated as one. If this doesn't immediately help it may allow movement of
the group of pieces allowing quicker connection of the new piece.

6. Changing the view angle of the model I've built to get 'best'
view of where I want the new piece, then selecting the specific stud I want to
connect from/to on the new piece to help Studio know where I want a connection
made while moving the new piece.

Sometimes combinations of more than one approach allow the piece connections
to be made as well. Hope this help.



In Help, Grimm_joww writes:
  Hi,
I'd like to mowe objects with the move tool in stud.io but at the moment
the movement is by jumps of 20 units. Is it possible to change this so I can
get fine movements please ?

Regards
 
 Author: trainphreak View Messages Posted By trainphreak
 Posted: Nov 26, 2024 09:40
 Subject: Re: How to get fine movements in stud.io
 Viewed: 49 times
 Topic: Help
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trainphreak (34)

Location:  USA, Pennsylvania
Member Since Contact Type Status
May 18, 2019 Contact Member Buyer
Buying Privileges - OK
You can also click on the text box containing the numbers/coordinates and edit
them directly, in fractions of LDU if you wish.
 Author: Grimm_joww View Messages Posted By Grimm_joww
 Posted: Nov 26, 2024 15:33
 Subject: Re: How to get fine movements in stud.io
 Viewed: 37 times
 Topic: Help
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Grimm_joww (352)

Location:  France, Auvergne-Rhône-Alpes
Member Since Contact Type Status
Feb 20, 2017 Contact Member Buyer
Buying Privileges - OK
In Help, trainphreak writes:
  You can also click on the text box containing the numbers/coordinates and edit
them directly, in fractions of LDU if you wish.

Hi, thank you. I know this but sometimes it could be easier to move with the
mouse than calculating coordinates. That's why I was asking for a way to
do this with precision/
 Author: Grimm_joww View Messages Posted By Grimm_joww
 Posted: Nov 26, 2024 15:40
 Subject: Re: How to get fine movements in stud.io
 Viewed: 38 times
 Topic: Help
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Grimm_joww (352)

Location:  France, Auvergne-Rhône-Alpes
Member Since Contact Type Status
Feb 20, 2017 Contact Member Buyer
Buying Privileges - OK
Hi,
I'm sorry if I don't understand your answer perfectly. I know all of
the buttons and I'm not especially trying to connect parts. Sometimes I just
need to move them with precision and can't do this. Fortunately, the alt+arrow
trick mentionned by SylvainLS works. I was just obcessed to do this with the
mouse.
REgards

In Help, noid55 writes:
  Hi Grimm_joww,

I've experienced this frustration as well. A few methods I try to get around
this behavior (with varying degrees of success) are:

1. Select the 'Move' button (third from the left in the ribbon across
the top) and use each individual arrow (green, blue, red) as needed; image attached
below for reference.

2. Turn off 'Collision' (seventh from the left in the ribbon across the
top), then turn it back on after the connection is made; image attached below
for reference.

3. Turn off 'Snap' (eighth from the left in the ribbon across the top)
until the piece is near where I need it, then try turning it back on; image attached
below for reference.

4. Move a larger piece I want to connect the new piece to make the connection
then move the pair back to the place where the larger piece was located.

5. Selecting many pieces and using the ';Create Into Submodel' (bottom
right hand corner of the display near the Part list) so many pieces are basically
treated as one. If this doesn't immediately help it may allow movement of
the group of pieces allowing quicker connection of the new piece.

6. Changing the view angle of the model I've built to get 'best'
view of where I want the new piece, then selecting the specific stud I want to
connect from/to on the new piece to help Studio know where I want a connection
made while moving the new piece.

Sometimes combinations of more than one approach allow the piece connections
to be made as well. Hope this help.



In Help, Grimm_joww writes:
  Hi,
I'd like to mowe objects with the move tool in stud.io but at the moment
the movement is by jumps of 20 units. Is it possible to change this so I can
get fine movements please ?

Regards