Discussion Forum: Thread 334164 |
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| | Author: | Fredgarlic | Posted: | Jan 31, 2023 03:15 | Subject: | Uploading a Mecabricks model to Studio | Viewed: | 60 times | Topic: | Help | |
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| Hello. I have been making creations on Mecabricks, but I recently learned to
use Bricklink Studio. I want to realize my MOCs that I created using Mecabricks,
and build them offline. So I want to check if a part exists, and if it costs
too much. Studio can provide me information about the price and availability
of an individual part. Therefore, I want to upload my Mecabricks model to Studio,
but I haven't found a way to do that. Can someone help me?
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| | | | Author: | SylvainLS | Posted: | Jan 31, 2023 04:34 | Subject: | Re: Uploading a Mecabricks model to Studio | Viewed: | 37 times | Topic: | Help | |
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| In Help, Fredgarlic writes:
| Hello. I have been making creations on Mecabricks, but I recently learned to
use Bricklink Studio. I want to realize my MOCs that I created using Mecabricks,
and build them offline. So I want to check if a part exists, and if it costs
too much. Studio can provide me information about the price and availability
of an individual part. Therefore, I want to upload my Mecabricks model to Studio,
but I haven't found a way to do that. Can someone help me?
|
Hi,
If you can find a way in Mecabricks to export your model into the LDraw format,
then you could import it in Studio… but AFAIK, Mecabricks can only export to
Blender, in a way that makes it impractical to convert in anything else.
The cloud is magick… the cloud is a trap.
Also, the dedicated forum for Studio and PartDesigner is https://forum.bricklink.com/
(hover over the red Studio icon on every page, then click “Studio Forum”).
Please search the forum for your question before posting a new one (the search
box is in the very dark grey banner).
There’s indexes of known bugs and suggestions that you can browse first:
Studio: https://forum.bricklink.com/viewtopic.php?f=4&t=5579
PartDesigner: https://forum.bricklink.com/viewtopic.php?f=10&t=5589
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| | | | Author: | M_W_Birkhead | Posted: | Feb 27, 2024 18:23 | Subject: | Re: Uploading a Mecabricks model to Studio | Viewed: | 41 times | Topic: | Help | |
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| In Help, Fredgarlic writes:
| Hello. I have been making creations on Mecabricks, but I recently learned to
use Bricklink Studio. I want to realize my MOCs that I created using Mecabricks,
and build them offline. So I want to check if a part exists, and if it costs
too much. Studio can provide me information about the price and availability
of an individual part. Therefore, I want to upload my Mecabricks model to Studio,
but I haven't found a way to do that. Can someone help me?
|
I did find a way to make this work;
1: download your Mecabricks file as a .dae
2: go to the .zip that will be downloaded and extract the model file.
3: go to https://mecabricks-ldraw-converter.netlify.app and upload the .dae file
and convert it. It will be downloaded as a .ldr file. From there you can import
that file into studio and it works fine.
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| | | | | | Author: | M_W_Birkhead | Posted: | Feb 27, 2024 18:29 | Subject: | Re: Uploading a Mecabricks model to Studio | Viewed: | 21 times | Topic: | Help | |
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| In Help, M_W_Birkhead writes:
| In Help, Fredgarlic writes:
| Hello. I have been making creations on Mecabricks, but I recently learned to
use Bricklink Studio. I want to realize my MOCs that I created using Mecabricks,
and build them offline. So I want to check if a part exists, and if it costs
too much. Studio can provide me information about the price and availability
of an individual part. Therefore, I want to upload my Mecabricks model to Studio,
but I haven't found a way to do that. Can someone help me?
|
I did find a way to make this work;
1: download your Mecabricks file as a .dae
2: go to the .zip that will be downloaded and extract the model file.
3: go to https://mecabricks-ldraw-converter.netlify.app and upload the .dae file
and convert it. It will be downloaded as a .ldr file. From there you can import
that file into studio and it works fine.
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Ok, I wrote this when I JUST discovered it, so I didnt really get a good look
at the effects. some parts shift around, and if mecabricks has a different name
for a part then there can be a null error. so keep in mind that some manual work
might work
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