Discussion Forum: Thread 307753

 Author: joesecc View Messages Posted By joesecc
 Posted: Aug 11, 2021 02:28
 Subject: Vidiyo Boombox Inventory
 Viewed: 109 times
 Topic: Inventories
 Status:Open
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joesecc (5544)

Location:  Australia, South Australia
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Hi, Can someone explain why the quantities of the 2x2 printed tile alternate
items in this set are 14 instead of 1?
 Author: yorbrick View Messages Posted By yorbrick
 Posted: Aug 11, 2021 03:25
 Subject: Re: Vidiyo Boombox Inventory
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 Topic: Inventories
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yorbrick (1182)

Location:  United Kingdom, England
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In Inventories, joesecc writes:
  Hi, Can someone explain why the quantities of the 2x2 printed tile alternate
items in this set are 14 instead of 1?

Because you get 14 random tiles.
 Author: joesecc View Messages Posted By joesecc
 Posted: Aug 11, 2021 03:51
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 42 times
 Topic: Inventories
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joesecc (5544)

Location:  Australia, South Australia
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Store: Reclaimed Bricks
In Inventories, yorbrick writes:
  In Inventories, joesecc writes:
  Hi, Can someone explain why the quantities of the 2x2 printed tile alternate
items in this set are 14 instead of 1?

Because you get 14 random tiles.

I understand that, but you only get a random selection of 1 of each tile (that
is 14 different tiles) not 14 of the same tile.
 Author: Turez View Messages Posted By Turez
 Posted: Aug 11, 2021 05:02
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 52 times
 Topic: Inventories
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Turez (43)

Location:  Germany, Niedersachsen
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In Inventories, joesecc writes:
  In Inventories, yorbrick writes:
  In Inventories, joesecc writes:
  Hi, Can someone explain why the quantities of the 2x2 printed tile alternate
items in this set are 14 instead of 1?

Because you get 14 random tiles.

I understand that, but you only get a random selection of 1 of each tile (that
is 14 different tiles) not 14 of the same tile.

When the Vidiyo sets were released it was believed the Beatbits are completely
random, therefore the inventories were created with a quantity of 14 for all
alternate Beatbits. I'm planning to take care of this but it needs a bit
more research and I don't know when I have time for this.
 Author: yorbrick View Messages Posted By yorbrick
 Posted: Aug 11, 2021 06:59
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 36 times
 Topic: Inventories
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yorbrick (1182)

Location:  United Kingdom, England
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In Inventories, joesecc writes:
  In Inventories, yorbrick writes:
  In Inventories, joesecc writes:
  Hi, Can someone explain why the quantities of the 2x2 printed tile alternate
items in this set are 14 instead of 1?

Because you get 14 random tiles.

I understand that, but you only get a random selection of 1 of each tile (that
is 14 different tiles) not 14 of the same tile.

Do they guarantee a maximum of one of each type that you get, or is this a presumption?
 Author: joesecc View Messages Posted By joesecc
 Posted: Aug 11, 2021 07:30
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 34 times
 Topic: Inventories
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joesecc (5544)

Location:  Australia, South Australia
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Store: Reclaimed Bricks
In Inventories, yorbrick writes:
  In Inventories, joesecc writes:
  In Inventories, yorbrick writes:
  In Inventories, joesecc writes:
  Hi, Can someone explain why the quantities of the 2x2 printed tile alternate
items in this set are 14 instead of 1?

Because you get 14 random tiles.

I understand that, but you only get a random selection of 1 of each tile (that
is 14 different tiles) not 14 of the same tile.

Do they guarantee a maximum of one of each type that you get, or is this a presumption?

No, there is no guarantee that you will only get one of each type. But, of the
sets that I have parted out I have not found any duplicate BeatBit items.

However, I understand that if the insertion of these parts is truly random you
may find some sets with two of the same part in them.

The issue that I have with the way that these items are currently inventoried
is that when you look up a particular BeatBit tile pattern you can get the impression
that there are 14 of that particular pattern found in the boombox set.
 Author: axaday View Messages Posted By axaday
 Posted: Aug 11, 2021 07:39
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 38 times
 Topic: Inventories
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axaday (7301)

Location:  USA, Oklahoma
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In Inventories, joesecc writes:
  In Inventories, yorbrick writes:
  In Inventories, joesecc writes:
  In Inventories, yorbrick writes:
  In Inventories, joesecc writes:
  Hi, Can someone explain why the quantities of the 2x2 printed tile alternate
items in this set are 14 instead of 1?

Because you get 14 random tiles.

I understand that, but you only get a random selection of 1 of each tile (that
is 14 different tiles) not 14 of the same tile.

Do they guarantee a maximum of one of each type that you get, or is this a presumption?

No, there is no guarantee that you will only get one of each type. But, of the
sets that I have parted out I have not found any duplicate BeatBit items.

There actually probably is a guarantee that you won't get more than one because
of the way they do it.

  
However, I understand that if the insertion of these parts is truly random you
may find some sets with two of the same part in them.

The issue that I have with the way that these items are currently inventoried
is that when you look up a particular BeatBit tile pattern you can get the impression
that there are 14 of that particular pattern found in the boombox set.

This is how alternates work in all inventories.
 Author: Teup View Messages Posted By Teup
 Posted: Aug 11, 2021 07:51
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 40 times
 Topic: Inventories
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Teup (6591)

Location:  Netherlands, Utrecht
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Store: BLOKJESKONING
In Inventories, joesecc writes:
  In Inventories, yorbrick writes:
  In Inventories, joesecc writes:
  In Inventories, yorbrick writes:
  In Inventories, joesecc writes:
  Hi, Can someone explain why the quantities of the 2x2 printed tile alternate
items in this set are 14 instead of 1?

Because you get 14 random tiles.

I understand that, but you only get a random selection of 1 of each tile (that
is 14 different tiles) not 14 of the same tile.

Do they guarantee a maximum of one of each type that you get, or is this a presumption?

No, there is no guarantee that you will only get one of each type. But, of the
sets that I have parted out I have not found any duplicate BeatBit items.

However, I understand that if the insertion of these parts is truly random you
may find some sets with two of the same part in them.

The issue that I have with the way that these items are currently inventoried
is that when you look up a particular BeatBit tile pattern you can get the impression
that there are 14 of that particular pattern found in the boombox set.

Just checked, no duplicates in mine at least, but I don't see why it matters
if you can have duplicates or not? How would it affect the way the inventory
alternates work? You still have to manually adjust the numbers in whatever case.
The way it is now seems clearest to me and easiest to adjust.
 Author: yorbrick View Messages Posted By yorbrick
 Posted: Aug 11, 2021 08:16
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 36 times
 Topic: Inventories
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yorbrick (1182)

Location:  United Kingdom, England
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In Inventories, joesecc writes:
  In Inventories, yorbrick writes:
  In Inventories, joesecc writes:
  In Inventories, yorbrick writes:
  In Inventories, joesecc writes:
  Hi, Can someone explain why the quantities of the 2x2 printed tile alternate
items in this set are 14 instead of 1?

Because you get 14 random tiles.

I understand that, but you only get a random selection of 1 of each tile (that
is 14 different tiles) not 14 of the same tile.

Do they guarantee a maximum of one of each type that you get, or is this a presumption?

No, there is no guarantee that you will only get one of each type. But, of the
sets that I have parted out I have not found any duplicate BeatBit items.

However, I understand that if the insertion of these parts is truly random you
may find some sets with two of the same part in them.

The issue that I have with the way that these items are currently inventoried
is that when you look up a particular BeatBit tile pattern you can get the impression
that there are 14 of that particular pattern found in the boombox set.

Why do you get that impression, and not the impression that you get 14 of every
tile?
 Author: Biglesdug View Messages Posted By Biglesdug
 Posted: Aug 11, 2021 13:35
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 38 times
 Topic: Inventories
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Biglesdug (2512)

Location:  USA, Connecticut
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I feel like the inventory was updated since I parted a couple of these out but
I feel like there should not be any of the random 14 tiles listed in the regular
inventory and just a not saying there can be 14 random tiles (all listed in the
alternate items with a 1 quantity).
 Author: yorbrick View Messages Posted By yorbrick
 Posted: Aug 11, 2021 17:13
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 37 times
 Topic: Inventories
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yorbrick (1182)

Location:  United Kingdom, England
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In Inventories, Biglesdug writes:
  I feel like the inventory was updated since I parted a couple of these out but
I feel like there should not be any of the random 14 tiles listed in the regular
inventory and just a not saying there can be 14 random tiles (all listed in the
alternate items with a 1 quantity).

But there has to be something in the inventory otherwise what are the listed
alternates alternatives for?
 Author: Teup View Messages Posted By Teup
 Posted: Aug 11, 2021 17:36
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 39 times
 Topic: Inventories
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Teup (6591)

Location:  Netherlands, Utrecht
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Store: BLOKJESKONING
In Inventories, yorbrick writes:
  In Inventories, Biglesdug writes:
  I feel like the inventory was updated since I parted a couple of these out but
I feel like there should not be any of the random 14 tiles listed in the regular
inventory and just a not saying there can be 14 random tiles (all listed in the
alternate items with a 1 quantity).

But there has to be something in the inventory otherwise what are the listed
alternates alternatives for?

Plus it skews the priceguide part-out value. Not a big deal in this particular
case, but if that would become the norm, some sets could show up with a significantly
lower POV.

I once bought a pile of Dots decorated tile packs because the POV seemed very
good. Turned out the possible variations were all listed as regular inventory,
as if there were much more tiles listed than there actually were in the bags.
So that's the opposite example of why it's good if the regular inventory
at least has the same number of parts as the actual set.
 Author: axaday View Messages Posted By axaday
 Posted: Aug 11, 2021 18:27
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 46 times
 Topic: Inventories
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axaday (7301)

Location:  USA, Oklahoma
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In Inventories, Teup writes:
  I once bought a pile of Dots decorated tile packs because the POV seemed very
good. Turned out the possible variations were all listed as regular inventory,
as if there were much more tiles listed than there actually were in the bags.

Not at Bricklink.
 Author: Teup View Messages Posted By Teup
 Posted: Aug 12, 2021 09:23
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 33 times
 Topic: Inventories
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Teup (6591)

Location:  Netherlands, Utrecht
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Store: BLOKJESKONING
In Inventories, axaday writes:
  In Inventories, Teup writes:
  I once bought a pile of Dots decorated tile packs because the POV seemed very
good. Turned out the possible variations were all listed as regular inventory,
as if there were much more tiles listed than there actually were in the bags.

Not at Bricklink.

Strange, I recall had some issue with the set's value, but I checked and
the inventory looks good. Don't recall what exactly went wrong then. Anyway,
it's good to see that it's being done this way! IMO the best way.
 Author: randyf View Messages Posted By randyf
 Posted: Aug 12, 2021 10:14
 Subject: Re: Vidiyo Boombox Inventory
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 Topic: Inventories
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randyf (442)

Location:  USA, Ohio
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In Inventories, Teup writes:
  In Inventories, axaday writes:
  In Inventories, Teup writes:
  I once bought a pile of Dots decorated tile packs because the POV seemed very
good. Turned out the possible variations were all listed as regular inventory,
as if there were much more tiles listed than there actually were in the bags.

Not at Bricklink.

Strange, I recall had some issue with the set's value, but I checked and
the inventory looks good. Don't recall what exactly went wrong then. Anyway,
it's good to see that it's being done this way! IMO the best way.


The reason we handle random things like this now is to avoid having orphaned
entries in the catalog that are not linked to inventories. The site found out
that things sell *much* better when attached to inventories, because they are
much more easily discovered. And since this is mainly a site for selling and
buying, there was only one clear course of action when it came to the inventories.
Older inventories are slowly being modified to also use this approach, but they
are not a priority.
 Author: axaday View Messages Posted By axaday
 Posted: Aug 11, 2021 18:25
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 39 times
 Topic: Inventories
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axaday (7301)

Location:  USA, Oklahoma
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In Inventories, Biglesdug writes:
  I feel like the inventory was updated since I parted a couple of these out but
I feel like there should not be any of the random 14 tiles listed in the regular
inventory and just a not saying there can be 14 random tiles (all listed in the
alternate items with a 1 quantity).

I created [p=3068bpb1621] with the intention that the set could just have 14
of this in the inventory and then the part itself could be inventoried with 1
of each random. It would have worked for you. Honestly I just wanted it because
building an inventory with 100 alternates is a pretty busy job.

The idea got shot down somewhere up the ladder.
 Author: Stellar View Messages Posted By Stellar
 Posted: Aug 12, 2021 02:51
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 32 times
 Topic: Inventories
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Stellar (3482)

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In Inventories, axaday writes:
  In Inventories, Biglesdug writes:
  I feel like the inventory was updated since I parted a couple of these out but
I feel like there should not be any of the random 14 tiles listed in the regular
inventory and just a not saying there can be 14 random tiles (all listed in the
alternate items with a 1 quantity).

I created [p=3068bpb1621] with the intention that the set could just have 14
of this in the inventory and then the part itself could be inventoried with 1
of each random. It would have worked for you. Honestly I just wanted it because
building an inventory with 100 alternates is a pretty busy job.

The idea got shot down somewhere up the ladder.

It would create a new precedent, and where to stop... all CMF single entry would
be changed with something similar?


If the set comes with 14 distinct tiles, and as far as we know none is repeated,
I think that 14 different ones (The submitter decides based in its sealed set)
have to be in the inventory with the same match ID and then the rest in the Alternate
section. The inventory is completely wrong showing 14 of the same tile. And the
same goes to for the DOTs for example.
 Author: yorbrick View Messages Posted By yorbrick
 Posted: Aug 12, 2021 03:23
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 30 times
 Topic: Inventories
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yorbrick (1182)

Location:  United Kingdom, England
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In Inventories, Stellar writes:
  In Inventories, axaday writes:
  In Inventories, Biglesdug writes:
  I feel like the inventory was updated since I parted a couple of these out but
I feel like there should not be any of the random 14 tiles listed in the regular
inventory and just a not saying there can be 14 random tiles (all listed in the
alternate items with a 1 quantity).

I created [p=3068bpb1621] with the intention that the set could just have 14
of this in the inventory and then the part itself could be inventoried with 1
of each random. It would have worked for you. Honestly I just wanted it because
building an inventory with 100 alternates is a pretty busy job.

The idea got shot down somewhere up the ladder.

It would create a new precedent, and where to stop... all CMF single entry would
be changed with something similar?


If the set comes with 14 distinct tiles, and as far as we know none is repeated,
I think that 14 different ones (The submitter decides based in its sealed set)
have to be in the inventory with the same match ID and then the rest in the Alternate
section. The inventory is completely wrong showing 14 of the same tile. And the
same goes to for the DOTs for example.

I think it is clear as it is. Axaday's idea of a generic random tile entry
is even better. I don't think listing 14 different but existing tiles as
found by the submitter is a good idea as that is also misleading and leads to
more work for sellers when parting out. Can different parts have the same ID
match?
 Author: jonwil View Messages Posted By jonwil
 Posted: Aug 15, 2021 21:08
 Subject: Re: Vidiyo Boombox Inventory
 Viewed: 31 times
 Topic: Inventories
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jonwil (82)

Location:  Australia, Queensland
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None of the Vidiyo sets I have bought (a bunch of the Bandmates, the Boombox,
the Pirate BeatBox and the Mermaid BeatBox) contained more than one of any given
BeatBit tile.